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58006 Burrovian General

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1 Mounted Rabbit on Donkey

This pack contains one Large Rabbit General with separate arm wearing a very large bicorne mounted on a well saddled donkey.

 

Plastic base supplied.

Price: £5.00

Quantity:

 

58006 Burrovian General - Haartlich Van der Pypkinz

Being a high ranking officer in the Burrovian army is not as noble as it is in other armies, for Burrovia is a vassel state in the sway of Armorica and the Ferach Empire. Once a strong independent nation during the Ferach Revolution the armies of the Elves subjugated the rabbit warrens and now command their troops.

Haartlich Van der Pypkinz was an officer in the previous Republique of the Rabbits army, with a superb track record in skirmishing with Dark Elf raiders and Nepolise pirates. Once the Elvish annex of Burrovia was complete the General was assigned command of a Rabbit brigade and sent to the front.

Van der Pypkinz experience stood him in good stead in the early wars against the Ostarian Empire and the ramshackle battalions of the Catalucian Dark Elves. With an emphasis on slow and careful drill his troops are not the fastest on the field but they are stoic and tough which against bigger enemies is a useful attribute.

The Witchlands soon beckoned and it was put to Haartlich and many other Burrovians that they were to assist the forces of the Dutchy of Coltz in securing Diberia for the passage of the Grande Armee du Norde. Half a million Ferach troops passed into the Witchlands and then the nightmare began...Van der Pypkinz awaits their return.



Flintloque Stats:

In Flintloque General Van der Pypkinz is treated as follows;

A Big Rabbit of Veteran / Elite / Regular status armed with a sword and an Elven Duelling Pistol (Elf Pistol) mounted on a Donkey. Points cost including the mount and special abilities here is 69 Points.

In play the General gives an additional +1 to his sections Initiative roll each turn he is in play. Van der Pypkinz is a Rabbit of the old school and began his training in the first drill manuals of the Warren military school, this means the following each Turn. All allied Rabbit troops within 30cm of the General gain a +1 to Morale but they may NOT run as a movement option as this is against the drill manual.


Slaughterloo Stats:

In Slaughterloo General Van der Pypkinz is treated as follows;

GENERAL VAN DER PYPKINZ (EXPERIENCED) (GENERAL) (300 POINTS)

The General is a solid if somewhat old fashioned officer, his troops are stoic under him if a trifle slow on the march. Van der Pypkinz is currently assigned to the field corps of Marshal Garrote in the far reaches of Diberia awaiting the return of more Ferach troops from the Witchlands; and of course to deal with any of the Dark Czars minions who follow them into Urop proper.

STEP, HOP, HALT!: In play the General gives every Rabbit Unit under his command (in one division) a +1 to Defence Factor (DF) making them quite a bit tougher than normal. However if any of these Unit’s has a Charge Bonus (CB) then it is reduced to a maximum of 5cm; this reflects the Generals obsession with old fashioned marching drill. At the starter of a battle the controlling player MAY elect to forgo the DF bonus and retain the normal Unit CB instead. This decision is in place for the whole battle.

Uniform Details:

The Uniform of the typical Burrovian General is as follows;

White breeches with a dark blue tunic and yellow cuffs, collar and turnbacks. Braiding is gold as are sword fittings and buttons. Waist sash is green, uniform piping is green and bicorne is black with green lining. Most donkeys have brown fittings and green piping with golden chains and metal work. Rabbit fur is mainly either grey or light brown with white teeth and pink inner ears.

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