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Alien Squad Leader (ASQL) 2nd Edition

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15mm Science Fiction Rulebook

Alien Squad Leader - Version 2.0

 

SQUAD-LEVEL WARGAMES SCI-FI RULES WITH AN EMPHASIS ON THE ORDINARY TROOPS - NOT HEROIC CHARACTERS.

 

SIMPLE GAME MECHANICS THAT ARE EASY TO UNDERSTAND,BUT WHICH REWARD CAREFUL PLAY.

 

SIX PICK-UP AND PLAY SCENARIOS WITH CLEAR & CHALLENGING VICTORY CONDITIONS.

 

The ASQL 2.0 rulebook is perfect bound and has eighty pages and several perforated pull out token and reference sheets. Get into one of the finest 15mm sci-fi rule sets on the market.

 

A4 Perfect Bound Book

 

80pp Colour Covers

 

Pullout Pages - Counters and Reference Sheets

 

ISBN & Barcode

 

15mm Science Fiction.

 

 

This Version 1.1 of Alien Squad Leader is published by 15mm.co.uk and Alternative Armies and is a straight update of Version 1.0 including all previously included pages of clarifications and modifications. If you already own Version 1.0 of ASQL then you need not purchase Version 1.1 of the book.

If you have one of the very limited number of Version 1.0 and do not have these pages of clarifications and modifications then please contact us for a free PDF of these sheets.

At this time playtesting for Version 2.0 is beginning to get underway, if you wish to be involved contact us for details.

Price: £12.00

WITH ALIEN SQUAD LEADER IT’S TIME TO TAKE THE SIDE OF THE ALIENS!

In Alien Squad Leader, you can advance into battle with the pitiless bugs of the Hive Mind, the multi-legged Tripods, the cyborg infantry of the Enslavers, the mythical fighters summoned to serve the Children of the Gods, and many, many, other alien races. Or on the other hand, maybe you prefer the forces of humanity? There’s never been a better time to experience this exciting and fast paced squad-level wargame for 15mm science fiction miniatures.

INCLUDES RULES FOR INFERIOR INFANTRY, REGULAR INFANTRY, POWER-ARMOURED INFANTRY, HEAVY WEAPONS SQUADS, MONSTROUS INFANTRY, ROBOTIC INFANTRY, HEAVY DROIDS, BATTLE MECHA, RECON DROIDS, FIGHTERS, SHOOTERS, RIDERS, BEASTS, MONSTROUS CREATURES, THRALLS, CLOSE FLYERS, DROPSHIPS, DISTANT FLYERS, CREWED WEAPONS, FLOATERS, DEFENCE TURRETS, LIGHT VEHICLES, LIGHT TRANSPORTS, MOBILE ARTILLERY, ARMOURED FIGHTING VEHICLES, ARMOURED TRANSPORTS, ASSAULT TRANSPORTS, ASSAULT TANKS, MAIN BATTLE TANKS, REFUGEES, POLICE UNITS & PSIONIC POWERS.

FOURTEEN ARMY LISTS PROVIDED - HUMAN IMPERIAL, HUMAN COLONIAL, OUTLAW GANGS, IMPERIAL STRIKE FORCE, ALIEN IMPERIAL, ALIEN WARRIOR CASTE, TRIPODS, ALIEN ENSLAVER, CYBORG ENSLAVER, MECHANOID, HIVE MIND, VICTORIAN IMPERIAL, CHILDREN OF THE GODS, AND ALIEN GREYS, EACH WITH THEIR OWN SPECIAL RULES & UNIQUE UNIT TYPES.

Full Contents of the ASQL 2.0 Rulebook are as follows;

INTRODUCTION
CONTENTS

1.0 WHAT YOU NEED TO PLAY
1.1 MODEL TERRAIN 1.2 MINIATURES 1.3 WARGAMES EQUIPMENT

2.0 TROOP CLASSIFICATION
2.1 INFANTRY 2.2 DROIDS 2.3 PRIMITIVES
2.4 FLYERS 2.5 DEFENSIVE WEAPONS 2.6 VEHICLES
2.7 EQUIPMENT 2.8 UNIT TYPE QUICK REF TABLE

3.0 PREPARING FOR BATTLE
3.1 THE PRE-GAME SEQUENCE 3.2 SCENARIOS
3.3 SETTING OUT TERRAIN 3.4 WINNING THE GAME

4.0 VISIBILITY & LINE OF SIGHT
4.1 TERRAIN AFFECTS ON VISIBILITY

5.0 COMMAND, CONTROL & MOVEMENT
5.1 SEQUENCE OF PLAY 5.2 COMMAND & CONTROL
5.3 OVERWATCH 5.4 MOVEMENT

6.0 SHOOTING
6.1 DIRECT FIRE 6.2 INDIRECT FIRE 6.3 HITS & SAVING THROWS

7.0 REACTION MOVES

8.0 CLOSE ASSAULT
8.1 CLOSE ASSAULT ORDER OF PLAY 8.2 COMBAT RESULTS
8.3 ATTACKING INSTALLATIONS 8.4 VEHICLES IN CLOSE ASSAULT

9.0 ARMY LISTS
9.1 HOW TO USE THE ARMY LISTS
HUMAN IMPERIAL
9.2 HUMAN IMPERIAL SPECIAL RULES
HUMAN COLONIAL
9.3 HUMAN COLONIAL SPECIAL RULES
OUTLAW GANGS
9.4 OUTLAW GANGS SPECIAL RULES
IMPERIAL STRIKE FORCE
9.5 IMPERIAL STRIKE FORCE SPECIAL RULES
ALIEN IMPERIAL
9.6 ALIEN IMPERIAL SPECIAL RULES
ALIEN WARRIOR CASTE
9.7 ALIEN WARRIOR CASTE SPECIAL RULES
TRIPODS
9.8 TRIPODS SPECIAL RULES
ALIEN ENSLAVER
9.9 ALIEN ENSLAVER SPECIAL RULES
CYBORG ENSLAVER
9.10 CYBORG ENSLAVER SPECIAL RULES
MECHANOID
9.11 MECHANOID SPECIAL RULES
HIVE MIND
9.12 HIVE MIND SPECIAL RULES
VICTORIAN IMPERIAL
9.13 VICTORIAN IMPERIAL SPECIAL RULES
CHILDREN OF THE GODS
9.14 CHILDREN OF THE GODS SPECIAL RULES
ALIEN GREYS
9.15 ALIEN GREYS SPECIAL RULES

10.0 OPTIONAL RULES
10.1 FAST PLAY 10.2 MIXED INFANTRY SQUADS
10.3 BURNING VEHICLES 10.4 TALL BUILDINGS
10.5 USING CHARACTERS IN ASQL

11.0 RESOURCES

12.0 PULL OUT REFERENCE SHEETS
IN PLAY ORDER TOKENS
IN PLAY REFERENCE SHEETS 1 & 2

Below are two example pages taken from the eighty page ASQL 2.0 rulebook, page 16 on concealment and page 77 (which is a pull out sheet).

 

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