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LE039 Kyng Gorge III

 

LE039 Kyng Gorge

 

Gorge III is the third monarch from the Ogre offspring of the Hunvarian dynasty that has ruled over all of Albion and then the combined nation of Great Britocn since the time of Annulment. Like his father and grandfather before him Gorge is an imposing figure and is rarely seen without his emblems of state which includes a sceptre which is infused with some magicke abilities.Coming to the throne after the death of his father Gorge has been a steadfast opposer of the Ferach Usurper and his plans for Uropean domination. Directing troops and monies and at times even appearing on the battlefield to inspire the Orcs and others who are his subjects.

 

It is the intention of the Kyng to destroy the Elves and to reclaim his ancestral homeland of Hunvaria realm of the Ogres. Like the Ogres of the K.G..L he feels keenly aware of its loss and while he has never been there himself his grandfather, who wore animal hides and at his food raw, told him many tales of high adventure that occurred there in the Darke Ages. Recently though rumours have been spread that the king is not quite sensible in the head, being prone to bouts of malady and confusion. These rumours have been denied, but none can deny the courage and ferocity of this Ogre monarch in battle.

 

Uniform Details:

 

The regal robes worn by the Kyng change daily but rich colours such as white, purple and reds are common and in all cases the metalwork he wears is golden. His flesh is swarthy and his wig is powered with grey or white.

 

Flintloque Rules:

 

Gorge III is mightier than an average Ogre and it shows, he costs 85 Points and for this he is fielded as follows. He is treated as an Experienced / Elite Ogre except that he has 6 wounds and a melee mod of +4. His sceptre is treated as a mace except that it may be thrown magickally (using the range and to hit / strength of a Standard Blunderbuss); it always returns to the Kyng whither it strikes or not, but if may not be thrown and used in melee in the same turn. All Orcs, Rats and Hob-Goblins may ignore all Morale checks when Gorge is in their line of sight. If he is killed then all friendly characters must make a ‘section leader killed’ test immediately.Gorge also carries a sword and an Orc Artillerie pistol.

 

Slaughterloo Rules:

 

KYNG GORGE (C-IN-C AIDE) (250 POINTS)

While the king does not command troops directly he can aid the C-In-C of your army by being bought and placed next to them on the table, he moves as they do and cannot be killed in play. He confers the following special rules each Turn:

 

- Once per game he may remove a Command Indecision card from any Unit in play.

- All friendly Units within 45cm may add +1 to their Morale each Turn.

- All friendly Orc Units within 45cm may have 2 Free Actions per Turn.

- All friendly Rat Units within 45cm may add +5cm to all Movement Rates inc Charge

- All friendly Bog Orc Units within 45cm may add +1 to their Melee Rating.

- All friendly Hob-Goblin Units within 45cm by add +1 to their Fire Mod Rating.

- K.G.L Units within 45cm may add an additional +1 (making +2) to their Morale Rating.

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The Ogre King of Great Britorcn

A limited edition of 1000 castings of the Ogre king of Albion, Joccia, Taffsea, Guinalea and more; Gorge III.

 

King of Great Britorcn and commander in chief of the nation and the army.

 

This pack contains one Ogre in full regal regalia with Septre and a 30mm metal base.

 

Gorge stands approx 50mm from sole of foot to top of crown.

 

A useful collectors piece, special scenario character and or character C-in-C aide for your Albion Army.

Price: £5.00

Quantity:

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