{"title":"Digital Downloads","description":"\u003cp style=\"text-align: center;\"\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/digital_downloads_red_500pix_medium.png?v=1502912713\" alt=\"\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAlternative Armies publishes many wargame books and systems.  Almost all of these are in a digital download format as paid for PDF's from this website. We have collected them all here from across the website.  \u003c\/strong\u003eJust add to your cart.  No shipping, no waiting, just download after payment is completed.  All of our digital paid downloads are always 20% cheaper than the print version of the same title would be.  If you have any questions just ask us on \u003cspan style=\"text-decoration: underline;\"\u003esales@alternative-armies.com\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePlease note that our titles are delivered as a download link given along with your order confirmation upon payment.  This link downloads a 'zip folder' containing your purchase.  Once downloaded to your device you must click upon the folder and unpack it.  You will need an additional app for some 'Ipad' operating systems for this.  We do not recommend any set App but search 'How to open zip files on an Ipad' for more information.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e","products":[{"product_id":"darkestorme-fantasy-skirmish-wargame-rules-paid-for-download","title":"DarkeStorme Fantasy Skirmish Rules - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eA paid for digital download of Skirmish Level High Fantasy Wargames Rules.\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eDarkeStorme is an easy to learn but tactical and deep high fantasy character driven skirmish game written by Gavin Syme (GBS) creator of Erin 2nd edition, Typhon and Flintloque 3rd edition along with many other wargame rule systems and fiction.  Create and take your warbands, monsters and wizards to battle!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePlace this digital book in your cart as normal and proceed to checkout.  Upon checkout you will receive a download link to get your book plus a display on screen with a link.  In addition to the sixty page book you will also get a folder of free files AND added value in the form of the two scenarios of the 'Murder at Illstadde' mini-campaign too. Excellent!  Please note these digital files will be delivered as a ZIP folder which you must save and then unzip to access.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThese rules can be used with our High Fantasy miniature range or any other suitable range of miniatures. Read an independent review of these rules\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/conflictcornucopia.blogspot.co.uk\/2015\/04\/a-look-at-darkestorme.html\" title=\"Conflict Cornucopia Blog Review\" target=\"_blank\"\u003eHERE\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFree Resources for DarkeStorme\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eWe have a whole load of free material for our game systems which can be seen on our\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.alternative-armies.com\/pages\/free-wargame-downloads-from-alternative-armies\" target=\"_blank\"\u003eFREE DOWNLOADS\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003epage and this includes Darkestorme.  There is a folder of blank rosters and sheets and beginners scenarios. Click\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/darkestorme_free_files.zip?12397322133566366168\" target=\"_blank\"\u003eHERE\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003efor the folder.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eDARKESTORME FULL MECHANICS FEATURING:\u003c\/strong\u003e\u003cbr\u003e \u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEasy to learn D6 engine.  Full rules for character combat.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFull Magic System with ten levels of spells. Monster Handling system with 'Amok' rules.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCreature generation formula and many Mortal and Undead races.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eExpansion rules for Cavalry, Artillery and Chariots.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Full Points System.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTerrain and Weather generation and special terrain generator.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCreate Characters from nothing and lead them through linked adventures and progression. Units of roughly ten to twenty characters in games lasting twenty minutes to over an hour in length. A game system suitable for younger gamers, those with less time or starting out or those looking for an easy play wargame with a traditional high fantasy feel from the era of the 1980's and 1990's.\u003c\/em\u003e\u003cbr\u003e \u003cbr\u003e \u003cstrong\u003eHere is a full listing of book contents by page:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eTitle Page 1 \u003cbr\u003e Table of Contents 2 \u003cbr\u003e Map of Valon in the Darke Age 3 \u003cbr\u003e \u003cbr\u003e The History of Valon in the Darke Age \u003cbr\u003e The Fall into Darkness 4 \u003cbr\u003e The Star Creatures 5 \u003cbr\u003e The March of the Dead 7 \u003cbr\u003e Dragons return to Valon 8 \u003cbr\u003e The Darke Age of Valon 10 \u003cbr\u003e The War in Alevia 12 \u003cbr\u003e \u003cbr\u003e DarkeStorme the Rules of Warfayre \u003cbr\u003e Game outline 15 \u003cbr\u003e Setting up for a Skirmish 15 \u003cbr\u003e Terrain Generation and Placement Tables 16 \u003cbr\u003e Optional Weather for the game 17 \u003cbr\u003e Optional Special Terrain for the game 17 \u003cbr\u003e The Turn Structure and Activation 18 \u003cbr\u003e Combat in Play 19 \u003cbr\u003e Armour and Shields 21 \u003cbr\u003e Morale and Death 21 \u003cbr\u003e The Undead in Play 22 \u003cbr\u003e Monsters and Huge Foes in DarkeStorme 23 \u003cbr\u003e Handlers and ‘Amok’! 24 \u003cbr\u003e Wylde Magicke and Spells 25 \u003cbr\u003e \u003cbr\u003e Other Thyngs in Warfayre \u003cbr\u003e Cavalry in Play 27 \u003cbr\u003e War Chariots in Play 28 \u003cbr\u003e Artillery in Play 29 \u003cbr\u003e \u003cbr\u003e Wylde Magicke - Mages and Spell Lists \u003cbr\u003e The Use of Magicke in Play 30 \u003cbr\u003e Spell List Level 1 31 \u003cbr\u003e Spell List Level 2 31-32 \u003cbr\u003e Spell List Level 3 32-33 \u003cbr\u003e Spell List Level 4 33-34 \u003cbr\u003e Spell List Level 5 34 \u003cbr\u003e Spell List Level 6 34-35 \u003cbr\u003e Spell List Level 7 35 \u003cbr\u003e Spell List Level 8 35-36 \u003cbr\u003e Spell List Level 9 36 \u003cbr\u003e Spell List Level 10 37 \u003cbr\u003e Magicke Armour and Weapons 37 \u003cbr\u003e \u003cbr\u003e Creating Characters and Units \u003cbr\u003e How to create a Leader, Warrior and more 40 \u003cbr\u003e Special Skills and Points Costs 41 \u003cbr\u003e The Cost of Weapons and Armour 42 \u003cbr\u003e Wylde Magicke and Talent 43 \u003cbr\u003e \u003cbr\u003e Scenario and Campaign \u003cbr\u003e Characters, Scenario Creation, Points and Coin 44 \u003cbr\u003e \u003cbr\u003e The Races and Bestiary \u003cbr\u003e The racial tables and generating any creature 46 \u003cbr\u003e Undead and Necromancer table 48 \u003cbr\u003e Generating Monsters 49 \u003cbr\u003e Monsters and their Unique rules 51-55 \u003cbr\u003e Free Support for DarkeStorme the Skirmish 56\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital File","offer_id":30743294666,"sku":"hfb01_ebook","price":6.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/darkestorme_digital_cover_600pix.jpg?v=1571439085"},{"product_id":"5025-war-in-catalucia-game-book-digital-paid-download","title":"5025 War in Catalucia Game Book - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e28mm Skirmish Game Book. Flintloque 3rd Edition - War in Catalucia\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe first book in the new series for the worlds foremost Black Powder Fantasy game. Contains full rules for Character driven Section level skirmish gaming along with full background for the \u003cstrong\u003e\u003cspan style=\"color: #0000ff;\"\u003eCataclucian theatre of the Mordredian Wars\u003c\/span\u003e\u003c\/strong\u003e. Plus Army information for the Army of Albion (Orcs, Rats, Hob Goblins, Bog Orcs), the Goblins of Al-Garvey, the Dark Elves of Catalucia, the Elves of the Ferach Empire and the Todoroni of Nepolise.  Character creation and Section rules, magicke, skills, traits, flaws both generic and racial specific.  Also Solo play rules and much more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e96 Page Book with Separate Covers and also the insert for SSP01. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHere is a full listing the book's contents:\u003cbr\u003e \u003cbr\u003e\u003cem\u003eTitle Page \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eContents Page \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eWhat is Flintloque the Skirmish\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eIntroduction to the World of Valon\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Napoleonique Style of War\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe War in Catalucia\u003c\/strong\u003e \u003cbr\u003eA Crisis with Nookie \u003cbr\u003eThe War of the Orung \u003cbr\u003eMaulandgo Ends the Unified Powers \u003cbr\u003eThe Siege of Gibrawltar\u003cbr\u003eThe Fall of the Dark Elves\u003cbr\u003eThe Bitter Retreat to Kooruna\u003cbr\u003eThe Run with Sault\u003cbr\u003eConquerors Divided\u003cbr\u003eCracks in the Wall\u003cbr\u003eThe Marshal who would be King\u003cbr\u003eDos de Mayo\u003cbr\u003eBeresforc and the Lines\u003cbr\u003eWheeling-Turns Vow\u003cbr\u003eIn To the Fire\u003cbr\u003eCracking the Whip\u003cbr\u003eSkirmishing for Al-Garvey’s Border\u003cbr\u003eDip a Toe in Noportoe\u003cbr\u003eBurning Grass at Tarrenvera\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Armies of the Catalucian War\u003c\/strong\u003e \u003cbr\u003eThe Army of Great Britorcn (Orcs of Albion)\u003cbr\u003eGreat Briorcn (Orcs of Albion) \u003cbr\u003eGreat Briorcn (Orcs of Albion and Rats of Joccia)\u003cbr\u003eGreat Britorcn (Rats of Joccia) \u003cbr\u003eGreat Britorcn (Hob Goblins of Taffsea \u0026amp; Bog Orcs of Guinalea)\u003cbr\u003eThe Army of Al-Garvey (Goblins) \u003cbr\u003eThe Army of Catalucia (Dark Elves) \u003cbr\u003eThe Army of the Ferach Empire (Armorican Elves) \u003cbr\u003eFerach Empire (Armorican Elves) \u003cbr\u003eFerach Empire (Armorican Elves) \u003cbr\u003eGuinalean Legion (Bog Orcs) \u003cbr\u003eThe Army of Nepolise (Todoroni) \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eScenarios (Creating Ideas, Playing Flintloque, Linking Games)\u003c\/strong\u003e \u003cbr\u003eCatalucia Scenario One - No Picnic for Mordred \u003cbr\u003eCatalucia Scenario Two- Dodo’s Run\u003cbr\u003eCatalucia Scenario Three - The Rat Trap \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCentre Colour Pages - Flintloque Miniatures\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCharacter and Section Creation\u003c\/strong\u003e \u003cbr\u003eCharacters \u0026amp; Sections - Creating your Forces in Flintloque \u003cbr\u003eBetween Games - Continuity for your Forces in Flintloque \u003cbr\u003eSkills for Characters in Flintloque \u003cbr\u003eTraits for Characters in Flintloque \u003cbr\u003eFlaws for Characters in Flintloque\u003cbr\u003eFerach Elf Skills Traits \u0026amp; Flaws \u003cbr\u003eNepolise Todoroni Skills Traits \u0026amp; Flaws \u003cbr\u003eAlbion Orc Skills Traits \u0026amp; Flaws \u003cbr\u003eJoccian Rats Skills Traits \u0026amp; Flaws \u003cbr\u003eTaffsea Hob Goblin Skills Traits \u0026amp; Flaws \u003cbr\u003eGuinalean Bog Orc Skills Traits \u0026amp; Flaws \u003cbr\u003eAl-Garvey Goblin Skills Traits \u0026amp; Flaws \u003cbr\u003eCatalucian Dark Elf Skills Traits \u0026amp; Flaws \u003cbr\u003eWylde Magicke for Characters \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Rules of Flintloque the Skirmish\u003c\/strong\u003e \u003cbr\u003eDesigners Notes \u003cbr\u003eTerms \u0026amp; Definitions \u003cbr\u003eCharacter Profile - Experience Ratings \u003cbr\u003eCharacter Profile - Troop Types \u003cbr\u003eOfficer Reputations \u003cbr\u003eSetting Up to Play \u003cbr\u003eThe Turn Sequence \u003cbr\u003eI. Initiative Phase \u003cbr\u003eII. Action Phase \u003cbr\u003eA. Tactical Manoeuvre Phase \u003cbr\u003eB. Aimed Fire Phase \u003cbr\u003eC. Reload Resolution Phase \u003cbr\u003eIII. Wound \u0026amp; Morale Resolution Phase \u003cbr\u003eIV. Maintenance Phase \u003cbr\u003eNational Characteristics in Flintloque \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Tables for Flintloque\u003c\/strong\u003e \u003cbr\u003eRacial Statistics, Racial Points Costs, Experience and Type Costs, \u003cbr\u003eMelee Weapons, Mounts Table, Black Powder Costs, \u003cbr\u003eWeapon Profiles (Muskets, Pistols, Rifles, Carbines, Blunderbusses, Grenades) \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play Rules for Flintloque\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePull Out Sheets\u003c\/strong\u003e \u003cbr\u003eFlintloque Quick Reference Sheet \u003cbr\u003eFlintloque Section Roster \u003cbr\u003eFlintloque Game Tokens \/ Counters\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Book","offer_id":32143185290,"sku":"5025dd","price":16.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5025_cover_pdf.jpg?v=1571439086"},{"product_id":"5026-death-in-the-snow-game-book-digital-paid-download","title":"5026 Death in the Snow Game Book - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e28mm Skirmish Game Book. Flintloque 3rd Edition - Death in the Snow\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe second book in the new series for the worlds foremost Black Powder Fantasy game. Contains full rules for Character driven Section level skirmish gaming along with full background for the \u003cstrong\u003e\u003cspan style=\"color: #0000ff;\"\u003eWitchlands Theatre\u003c\/span\u003e\u003c\/strong\u003e of the Mordredian Wars. Introducing the Undead and all rules for them and the forces of the Dark Czar. Plus detailed Army information for the Grande Armee du Norde (Ferach Elves, Confederation of Finklestein, Werewolves of Diberia, Centaurs of Coltz), the Army of the Witchlands (the Undead, Vampyres, Ghouls, Wraiths and more). Character creation and Section rules, magicke, skills, traits, flaws both generic and racial specific for MORTAL and UNDEAD. Also Solo play rules and much more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e96 Page Book with Separate Covers and also the insert for SSP02.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHere are the contents of the Death in the Snow book section by section. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIntroductory Section. \u003c\/strong\u003eTitle Page, Contents and Credits Page, What is Flintloque the Skirmish, Introduction to the World of Valon, The Napoleonique Style of War.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe War in the Witchlands. \u003c\/strong\u003eThis section of the book contains background from the formation of the Grande Armee du Norde to the alliance with the Dutchy of Coltz and the advance into the Witchlands.  It also covers the tretchery and battle for Moksova and then the nightmarish retreat from Moskova right up to the last stand at the bridges back into Diberia.  Additionally the background section of the book also contains Scenario Seeds like those in 5025 which give you great ideas and set ups for forces for your games of Flintloque set in the Witchlands.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Armies of the Witchlands War. \u003c\/strong\u003eThis section of the book contains the organisation, troops types, uniforms and famous characters from the primary armies involved in the Witchlands War.  These are the Grande Armee du Norde, a massive allied force composed of Elves, Dwarves, Ogres, Dogmen and more, along with the Dutchy of Coltz (Centaurs and Werewolves) and the peoples of Skandavia (Trolka and Trollkin).  On the other side is the army of the Dark Czar including the UNDEAD (Zombies, Skeletons, Liches and Savants) along with Gargoyles, Wraiths, Golems and rebel Werewolves.  Plus the Vampyres of the Witchlands.   All you need to organise and field your forces.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCharacter and Section Creation. \u003c\/strong\u003eHere you will find out how to create both mortal and undead sections including officers, muscians and more.  How to deal with your troops between games and replacing the dead.  Also Skills, Traits and Flaws unique to each race in the Armies section are listed here.  Finally Wylde Magicke for mortal characters.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Rules of Death in the Snow. \u003c\/strong\u003eIntroduction, Designers Notes, Terms and Definitions.  The full rules for Flintloque the Skirmish along with new and exclusive content on how to control the \u003cstrong\u003eUNDEAD\u003c\/strong\u003e and their troops in play.  Also Vampyre Magicke and new rules for the Graviski Re-Animator device and the Elf Field Hospital.  National Characteristics for Witchlands races.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eThe Tables for Flintloque. \u003c\/strong\u003eThis section contains all the needed tables and statistics for Death in the Snow.  Master Racial stats tables, Weapon tables, Mounts and Melee tables and more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSolo Play rules for Flintloque. \u003c\/strong\u003eFlintloque 3rd editions unique easy to use Solo Play mechanics with added dimensions for the \u003cstrong\u003eUNDEAD\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePull Out Sheets. \u003c\/strong\u003eThese pages are perforated for easy removal by players and contain useful tables, rosters and counters.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eNinty Six packed pages of adventure and fun for all miniature wargamers!\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Book","offer_id":32146241482,"sku":"5026_pdf","price":16.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5026_cover_pdf.jpg?v=1571439086"},{"product_id":"5027-grapeshotte-expansion-book-digital-paid-download","title":"5027 Grapeshotte Expansion Book - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e28mm Skirmish Book. Flintloque 3rd Edition - Grapeshotte\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eEXPANSION BOOK - \u003cstrong\u003eYOU WILL NEED ANY ONE OF THE FLINTLOQUE GAME BOOKS TO MAKE USE OF THIS EXPANSION\u003cem\u003e \u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe third book in the new series for the worlds foremost Black Powder Fantasy Game. This expansion book contains a vast amount packed into its ninety six pages. The full rules for Artillery in Flintloque, Queene of Battle expansion artillery rules to cover garrisons, sieges, new troop types and more. The Armoury of Valon giving firelocks and artillery along with exotics and new troops for every nation on Valon. The Sterling Appendices giving rules for vehicles in play, faith in play, attaching characters, singers and more.\u003c\/p\u003e\n\u003cp\u003eAlso two fold out and pull out colour A3 sheets of blast templates and the famous trangle of death cannon caseshotte template.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003cstrong\u003e96 Page Book with Separate Covers, A3 Templates and also the insert for SSP03. \u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003eTHIS EXPANSION BOOK FOR FLINTLOQUE 3RD EDITION SET IN THE WORLD OF VALON INTRODUCES ARTILLERY, SIEGE CRAFT AND THE ARMOURY TO THE GAME. \u003cbr\u003e \u003cbr\u003e FROM CATALUCIA TO THE WITCHLANDS, AEGPYT AND EVERYWHERE ELSE THE MORDREDIAN WARS RAGE ON AND NOW THE ART OF GUNNERY HAS COME TO THE FORE. CANNON, HOWITZERS, MORTARS, ROCKETS AND EXOTICS TOO. ARTILLERY FOR EVERY NATION ON VALON IS HERE. \u003cbr\u003e \u003cbr\u003e LAYING SIEGE TO FORTRESSES, TOWERS AND BEING PART OF A GARRISON. FANCY BEING THE ‘FORLORN HOPE’ AND SURVIVING BEING ONCE MORE INTO THE BREACH? DETONATE A MINE AND WATCH OUT FOR ENGINEERS, SAPPERS, FOUL WEATHER AND FIGHTING AT NIGHT. ALL OF THIS IS IN THE QUEENE OF BATTLE ADVANCED ARTILLERY RULES IN GRAPESHOTTE. \u003cbr\u003e \u003cbr\u003e THE MASSIVE ARMOURY OF NATIONS PROVIDES DETAILS OF EVERY PISTOL, CARBINE, MUSKET, RIFLE, BLUNDERBUSS, EXOTICS AND GRENADE USED BY EVERY NATION ON VALON. NOW YOU CAN UP GUN YOUR TROOPS FOR THE CHALLENGES AHEAD. \u003cbr\u003e \u003cbr\u003e READ ALL ABOUT THE ARTILLERY TROOPS OF EVERY NATION. BRAND NEW TROOP TYPES INCLUDING GUARD, MOUNTED INFANTRY, ENGINEER, SAPPER AND MORE \u003cbr\u003e \u003cbr\u003e THE STERLING APPENDICES TOP OFF THIS EXPANSION TO THE WORLDS FAVOURITE BLACK POWDER FANTASY GAME. ADDITIONAL RULES FOR THE USE OF VEHICLES (INCLUDING THE AWESOME LONDINIUM COACH) IN PLAY. ADD EXPLORING OFFICERS AND THEIR EXCITING MISSIONS BEHIND THE LINES. ADD SINGLE CHARACTERS TO YOUR SECTIONS, SEE THE POWER OF SINGERS IN PLAY AND BRING ORCS OF THE CLOTH INTO YOUR FORCES. \u003cbr\u003e \u003cbr\u003e IF YOU PLAY FLINTLOQUE YOU WILL WANT A DOSE OF GRAPESHOTTE....\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Expansion Book","offer_id":32147759754,"sku":"5027_pdf","price":16.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5027_cover_pdf.jpg?v=1571439086"},{"product_id":"5028-beir-and-bones-game-book-digital-paid-download","title":"5028 Beir and Bones Game Book - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e28mm Skirmish Game Book. Flintloque 3rd Edition - Beir and Bones\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe forth book in the series for Flintloque 3rd edition sees the Ostarian Empire fighting for its life against the Ferach Armees of the Emperor Mordred. Before the invasion of the Witchlands and the canker of the Catalucian ulcer the Emperor Mordred forged the Confederation of Finklestein and subdued Burrovia before taking his columns against the Dogmen of Ostaria at the Battle of Osterblitz. Soon the Dwarves of Krautia joined the fray and the future of Valon was for the taking...The Bier \u0026amp; Bones book contains full Flintloque rules, the background to the \u003cspan style=\"color: #000000;\"\u003eWars of Urop\u003c\/span\u003e, the Armies of Ostaria, Krautia, Burrovia and other minor powers and allies plus characters and section generation. Skills, Traits and Flaws along with scenario creation and three starter scenarios. Solo play mechanics and pull out sheets (Section Roster, Game Counters, Quick Ref). Also Solo play rules and much more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e96 Page Book with Separate Covers and also the insert for SSP04. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHere are the contents of the Beir \u0026amp; Bones book section by section. \u003c\/p\u003e\n\u003cstrong\u003eIntroductory Section . \u003c\/strong\u003eTitle Page, Contents and Credits Page, What is Flintloque the Skirmish, Introduction to the World of Valon, The Napoleonique Style of War.\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cbr\u003e \u003cstrong\u003eThe War in the Central Urop. \u003c\/strong\u003eThis section of the book contains background covering the initial Ferach Attacks upon the other nations of Urop, the formation of the Confederation of Finklestein, subduing the Burrovian Republique and the climatic Battle of Osterblitz. In addition to this are other minor campaigns such as the Tree Line Wars, Krautia and the Monich Bier Wars, Saxhunde and the Battle of Yenna and much more. All of the Central Uropean fighting right up to the current campaigns in Kartoffelburg giving you the chance to play out any one of them. Additionally the background section of the book also contains Scenario Seeds like those in 5025 and 5026 which give you great ideas and set ups for forces for your games of Flintloque set in Central Urop.\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cbr\u003e \u003cstrong\u003eThe Armies of the Uropean Wars.\u003c\/strong\u003e This section of the book contains the organisation, troops types, uniforms and famous characters from the primary armies involved in the Uropean Wars. These are the Dogmen of the Ostarian Empire, the Dwarves of Krautia, the Rabbitmen of Burrovia, the Ogres of Hunvaria and all of the regular and dutchy troops in the Confederation of Finklestein (including the Dutchy of Saxhunde, the Dwarves of Beervaria, the Von Rotte regiments etc). Minor powers covered include The Dogmen of Pudigrochumsberg, the Dwarves of Brewswick and of the Blacke Horde, the Wild Evles of Swizzic and Turcani plus the Ogres of the Krautian Giant Legion and more. All you need to organise your forces.\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cbr\u003e \u003cstrong\u003eCharacter and Section Creation.\u003c\/strong\u003e Here you will find out how to create sections including officers, musicians and more. How to deal with your troops between games and replacing the dead. Also Skills, Traits and Flaws unique to each race in the Armies section are listed here. 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Soon the Dwarves of Krautia joined the fray and the future of Valon was for the taking...The Bier \u0026amp; Bones book contains full Flintloque rules, the background to the \u003cspan style=\"color: #0000ff;\"\u003e\u003cstrong\u003eWars of Urop\u003c\/strong\u003e\u003c\/span\u003e, the Armies of Ostaria, Krautia, Burrovia and other minor powers and allies plus characters and section generation. Skills, Traits and Flaws along with scenario creation and three starter scenarios. Solo play mechanics and pull out sheets (Section Roster, Game Counters, Quick Ref). Also Solo play rules and much more.\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Four Digital Book Set","offer_id":32150361098,"sku":"flq3rd_mega_pdf","price":54.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5025_5026_5026_5027_600pix_pdf.jpg?v=1571439086"},{"product_id":"5024-escape-from-the-dark-czar-paid-digital-download","title":"5024 Escape from the Dark Czar - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eInterested in Flintloque?  Get begun with the beginners booklet as a download!\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cem\u003eGet into Flintloque the skirmish the best alternate history fantasy black powder skirmish game there is with 5024 Escape the Dark Czar!  Your entry into the World of Valon and a massive range of miniatures and titles built up over more than fifteen years. From this starting point you can go in any direction from continuing the fight in the Witchlands to the dusty lands of Catalucia or the rolling fields of Urop marching with or against the eagle banners of the Emperor Mordred and his blue coated Elves.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003cstrong\u003e5024 Escape from the Dark Czar\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eThe bitter retreat from Moskova is where you begin your adventure. Take command of General de Brigade Hugo Saindoux and his three fellow survivors as they attempt to evade death and escape from the Witchlands. On their heels are a group of Savant Zombies, the finest Undead in the ranks of the Dark Czar, who are led by Captain Preserovitch. Their task is to capture the golden eagle standard carried by the young Elven drummer boy Ayers Quinte de Toux. 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Written by Gavin Syme (GBS).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIf you enjoy the download version of the booklet and fancy getting the miniatures for it and a printed edition of the booklet just go to the 5024 Escape from the Dark Czar beginners boxed set on our website for an excellent value purchase.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e(Images show virtual cover along with example pages from our printed version) \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Booklet","offer_id":36688513482,"sku":"5024dd","price":2.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5024_dd_cover.jpg?v=1571439122"},{"product_id":"age-of-might-and-steel-rulebook-paid-digital-download","title":"Age of Might and Steel Rulebook - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eA paid for digital download of 15mm Scale Wargame Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eTHE AGE OF MIGHT AND STEEL -15MM FANTASY COMBAT RULES\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e Have you ever wanted to field large fantasy armies with many blocks of infantry and cavalry with lots of monsters, artillery, heroes and magicians that looks great on the gaming table? Have you been put off by ever more complex rules and the need to spend many hours playing to get to the glory and thrill of victory?\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThen The Age of Might and Steel is the rules set for you!\u003c\/p\u003e\n\u003cp\u003ePlay a full game inside an hour with 100-200 15mm Miniatures on the table. All the action played out using 1 six sided dice (1D6). Armies built from Units made up of Stands of several miniatures. Add Generals, Monsters, Magic Users, Heroes and more to your Units. BIG Fantasy Armies easily controlled !\u003c\/p\u003e\n\u003cp\u003eThe look of a complex battle without the headaches. Create original scenarios or use the included Points System and Army Lists. Combine Armies into Nations for even bigger games! For busy gamers who enjoy a rewardingly simple game that encourages tactics.\u003c\/p\u003e\n\u003cp\u003eThis book contains all the rules you need to play, sheets of counters, army lists and also the \"Elden of Groy\" four scenario linked campaign to get you started.\u003c\/p\u003e\n\u003cp\u003eDigital Book 50 pages with separate covers.\u003c\/p\u003e\n\u003cp\u003e\u003cimg height=\"284\" width=\"319\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/aomas_slide_600pix_480x480.jpg?v=1605631602\" alt=\"\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOrcs in the Webbe a great resource website for wargamers has kindly uploaded all of the free articles for AoMaS including Errata and using the Undead, adding Heroes and much more.  Go \u003ca title=\"Orcs in the Webbe website\" href=\"https:\/\/orcsinthewebbe.co.uk\/index.php\/supported-games\/the-age-of-might-and-steel\" target=\"_blank\"\u003eHERE\u003c\/a\u003e to read the articles. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHere is a detailed list of the contents of the book by page numbers.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTitles 1 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eTable of Contents 2 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eAge of Might and Steel 3 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eIntroduction 4 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eRequirements to Play 4 \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eTroop Types, Basing, Facing 5-6 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSetting Up to play AoMaS 6 \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eThe Turn Sequence 7 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eAssign Leaders and Special Units 7 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eIssue Orders 7 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eCombining Units, Mages 8 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eActivation 9 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eCommand Bonus 9 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eMovement 10 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eFormations 11 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eChanging Formation \u0026amp; Direction 11 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eOn and Off Road Movement 11 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eCombat 12 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eRanged Combat 12 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eHand to Hand 13 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eDamage 13 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpecial Stands in Combat 14 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eFlanking 14 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eDefensive Works \u0026amp; In Defence 14 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eInto the Breach 15 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpecial Stand Descriptions 16 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eMagic Users \u0026amp; Spells 16 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpecial Stands Monsters and More 17 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eHeroic Bands \u0026amp; Dragons 18 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eVictory Conditions 19 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eAoMaS Army Roster 20 \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eThe Fantasy Races in AoMaS 21 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eUnique Rules for Races 22-23 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eArmy Lists \u0026amp; Points in AoMaS 24 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eTable of Types \u0026amp; Points 25 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Elves 26 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Dwarves 27 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Men 28 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Centaurs 29 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Orcs 30 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Goblins 31 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Undead 32-33 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Dracci 34 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Dogmen 35 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Lizardmen 36 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Felines 37 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Monsters of AoMaS 38-39 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eTalismans 39 \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eThe Elden of Groy Mini Campaign 40-44 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003e(4 Full scenarios \u0026amp; Maps) \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDesigners Notes 45 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThe Unit Formation Diagrams 46 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eOrder Tokens 47 \u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpell Tokens 48\u003c\/em\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/em\u003e\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eThe AoMaS rules can be used with any suitable range of 15mm scale fantasy miniatures however we recommend that you look at our own ranges. These include the HOT 15mm Fantasy range of high quality miniatures and the classic Tabletop Fantasy range which features humans, dwarves, monsters and more.\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cdiv class=\"prod-description\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37106131402,"sku":"aomas_dd","price":5.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/aomas_cover_600pix_pdf.jpg?v=1571439122"},{"product_id":"um001-useme-15mm-science-fiction-paid-digital-download","title":"UM001 USEME 15mm Science Fiction - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUM001 USEME 15mm Science Fiction \u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in ANY science fiction or near future setting. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your sci-fi miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Booklet, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eI would like to tell you all something of the origins of what became the USE ME system for miniature wargaming; it will give you an insight into why we decided to publish the system for others to make use of as well as for our own use. In 2009 the lads at Alternative Armies decided to play some 15mm games (sci-fi, fantasy and some renaissance scenarios too) to get us used to and into the whole scale and feel of 15mm miniatures. We did not have any rule systems of our own to use for this scale or settings and though we looked at some of the other systems out there, with a view of getting one or two in to try, we decided in the end not to. Not because we only wanted to play our own rules, far from it. I had played over thirty different games that I had no hand in designing. Rather it was due to the fact that we were all knackered (read this as 'beat' if you are American!) and we wanted something easy, something super fast, something generic and something that we could learn in five minutes and get a game in when we had twenty minutes spare. Oh and some of us wanted a system that was open enough for our children or total new comers to the hobby to be able get into and not be scared off by. I drafted up the original concepts and soon we were lasering, lightening bolting and glorifying ourselves with a lot of satisfaction. Over time this original draft was tinkered with and other variants produced for other settings and scales until back in May 2010 it was suggested to me that we might want to let others in on this 'secret' engine that our own lads were using for just about anything that wasn't Flintloque or The Ion Age. I agreed and here we are. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system\u003c\/strong\u003e. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles, to Flyers and everything else) and these into TYPES which allow you to create anything you want in science fiction with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters. In this fashion you can go from ten miniatures a side to one hundred in ten squads and have a battle that takes only a fraction more time to play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules\u003c\/strong\u003e. The core game is easy to grasp and provides what is needed for play but we have also included some extra material for players to use if they so wish. These are covered firstly in the Off Table Action Phase and cover long range artillery support, high level air support and orbital support too. They also cover the insertion of drop troops on to the table. Secondly a page of Special Actions are given which for an additional cost you can apply to your chosen characters. Energy Shields, Auto Repair, Sniper and Hero class are all there to make the character a bit more resilient in play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes\u003c\/strong\u003e. Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. A simple system for linking games together follows and then a page containing narrative approaches to forming a whole campaign and ideas of how to do it. The end of the game on the table is just the start. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlaying USE ME on your Own\u003c\/strong\u003e. In the last few years the importance of solo play wargaming has grown into being a central tenant of many game systems. With this in mind, especially for this game which is fast and quick to play, we decided to import and adapt the excellent solo bolt on mechanics from Flintloque 3rd edition published by Alternative Armies. This solo play bolt on allows you to play as the attacker or defender with ratings for Aggressive, Neutral or Defensive opponents combined with simple guides to the sorts of behaviour that any character type will adopt when attacked or making an attack. This adds up to a game where playing solo is easy and fun no matter what kind of mission you have in mind. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Endless Settings of USE ME\u003c\/strong\u003e. One of the core ideas for this game system was to make it capable of carrying out skirmishes, battles and campaigns in ANY science fiction or near future setting allowing players to import any and all of their own ideas or those from Books, Television or Film into play. The character types table allows you to set your miniatures, your ideas, your setting to the game with little trouble. Just choose the Elan Rating, the Weapons, the Movement rates etc for each of your miniatures and vehicles and fill out a force roster with their names and statistics; as simple as that. Vast future cities, interstellar wars, post apocalyptic nightmares and all else between USE ME can do them all. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eCONTENTS OF PRODUCT: \u003cbr\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too.  Here is a run down of just what you get in the booklet. \u003cbr\u003e\u003cbr\u003e\u003cem\u003eFrontis Page\u003cbr\u003eIntroduction \u0026amp; Contents\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWhat you Need to Play \u003cbr\u003eThe USE ME Rules\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe USE ME Advanced Rules \u003cbr\u003eCharacter Types and Costs Tables \u003cbr\u003eMiniatures and Templates \u003cbr\u003eForce Rosters \u003cbr\u003eAfter and Between Games \u003cbr\u003eLinked Games and Campaigns \u003cbr\u003eUSE ME Solo Play add on \u003cbr\u003eHOF Miniature Range Listing  \u003cbr\u003eLaserburn Range Listing \u003cbr\u003eFree Resources Listing and Code\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/em\u003e\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eThe USE ME 15mm Science Fiction rules can be used with any suitable range of 15mm scale miniatures however we recommend that you look at our own science fiction ranges. These include the HOF range of more than one hundred packs of high quality miniatures and vehicles and the classic Laserburn range which features over one hundred different humans, aliens and vehicles.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37237732042,"sku":"um001_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um001_dd_500pix.jpg?v=1571439143"},{"product_id":"um002-useme-15mm-high-fantasy-paid-digital-download","title":"UM002 USEME 15mm High Fantasy - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUM002 USEME 15mm Fantasy\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in ANY fantasy setting.\u003c\/p\u003e\n\u003cp\u003eFrom skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of you Fantasy miniatures and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Booklet, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eSo here we are four months after the release and really the fantastic response to USE ME 15mm Science Fiction rule system. If you would like to know more about the origins of the USE ME system then refer to UM001 where you can find out all about it. After hundreds of messages and requests its now time for the next step. After science fiction the next logical place to go is High Fantasy, after all its what many wargamers play and love as well. \u003cbr\u003e\u003cbr\u003eI began with an idea and the manuscript of the first book and set to work. With the help of Elton Waters and Bob Minadeo plus some in house testing too I developed a fantasy mechanic that is really actually rather super on the table. Keeping in mind that being short of gaming time meant we and most of the players who would want this game were knackered (read as 'beat' if you are American) and being generic was vital to allow the use of any and all of your collection of miniatures was also vital we came up with USE ME 15mm Fantasy. Skirmish and Mass Battle in one place suitable for the most veteran player and the total novice and tactically motivated not sales price of product. Interested....read on. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system for 15mm Fantasy.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures, monsters and siege engines and so forth are de-marked into of CHARACTERS and these into TYPES which allow you to create anything you want in a fantasy setting with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops move and fight before poorer quality troops and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, defend, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The defend action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. The USE ME Advanced Rules cover off table actions such as bonuses and attacks at a battlefield level plus advanced mechanics for giving your Personalities extra skills for being a General, Hero, Cleric or a Wizard. There is a full magic system with four 'schools' to choose from. There are character traits which give your troops abilities that make them more Savage or more Nimble or Rage Filled etc. This tailors to different fantasy racial types. That covers the skirmish level of the rules which means from a handful to a couple of dozen characters but what of the battle level of the USE ME Fantasy rules? \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eIt is at the battle level that these rules really flex their muscles with whole formations of troops marching into a maelstrom that can make use of more than a hundred miniatures per player with ease. To take the rules to the battle level the 'Rule of Three' is brought into play and nifty it is too!\u003c\/em\u003e\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eAll miniatures are based as singles (its what you all asked for to end the tyranny of differing basing conventions) and to turn these individuals into 'formations' (the USE ME term for Units of any size) the Rule of Three is used. make a Formation you need THREE characters to command it, these are typically an officer, a standard bearer and a musician of your chosen racial and troop type. These three become the COMMAND THREE of the Formation and remain at its core until the formation is destroyed or the game ends or you elect to dissolve the formation. You then add Characters to the command core of the formation in sets of THREE at a time. Each set of three is placed in base to base contact with the Command Three building out from it as you go so the command ends up in the centre of the formation. There are different types of formations that have different functions but you can build formations up to any size you want for big regiments in big battles. Formations move as one though injured characters can fall behind and get separated (which is very dangerous as normal infantry or cavalry are automatically killed by formations if touched or attacked) and perform attacks based on every three characters in the formation. This allows attacks to be split or focused especially for ranged attacks. Formation melee involves a clash of ranks with the attacks of the front two ranks being counted and you can literally 'grind down' formations and even feed in more troops to the rear of the formation, adding them to bolster its numbers. Injuries in a formation can be assigned to miniatures at the players discretion allowing unparalleled choice in which ranks of your formation are hurt and killed by attacks. This is a very tactical and entertaining way to battle and can enact the largest of conflicts. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eMost of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. A simple system for linking games together follows and then a page containing narrative approaches to forming a whole campaign and ideas of how to do it. The end of the game on the table is just the start. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Endless Settings of USE ME.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eOne of the core ideas for this game system was to make it capable of carrying out skirmishes, battles and campaigns in ANY fantasy setting allowing players to import any and all of their own ideas or those from Books, Television or Film into play. The character types table allows you to set your miniatures, your ideas, your setting to the game with little trouble. Just choose the Elan Rating, the Weapons, the Movement rates etc for each of your miniatures and fill out a force roster with their names and statistics; as simple as that. Wars over Magic Rings, Campaigns against Orcs, Pale faced Elves and more...USE ME can do them all. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTENTS OF PRODUCT: \u003cbr\u003e\u003c\/strong\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003eFrontis Page pg1\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eIntroduction and Contents pg2 \u003cbr\u003eWhat you Need to Play pg3 \u003cbr\u003eThe USE ME Rules pg4-20 \u003cbr\u003eThe USE ME Advanced Rules pg21 \u003cbr\u003eUSE ME Magic Rules pg22-23 \u003cbr\u003eCharacter Types and Costs Tables pg24-26 \u003cbr\u003eExample Force Creation pg27 \u003cbr\u003eMiniatures Types and Markers pg28 \u003cbr\u003eForce Rosters pg29 \u003cbr\u003eAfter and Between Games pg30 \u003cbr\u003eLinked Games and Campaigns pg31 \u003cbr\u003eHOT Miniature Rang pg32 \u003cbr\u003eFree Resources Listing and Code pg32\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eThe USE ME 15mm Fantasy rules can be used with any suitable range of 15mm scale miniatures however we recommend that you look at our own 15mm Fantasy ranges. These include the HOT 15mm Fantasy range of more than ninety packs of high quality miniatures and the classic TTF range which features more than fifty different infantry, creatures and monsters.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238085450,"sku":"um002_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um002_dd_500pix.jpg?v=1571439143"},{"product_id":"um003-useme-woirld-war-two-paid-digital-download","title":"UM003 USEME World War Two - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM003 USEME World War Two\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in a World War Two setting.. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eSo here we are six months after the release and the really the fantastic response to USE ME 15mm Science Fiction rule system. If you would like to know more about the origins of the USE ME system then refer to UM001 where you can find out all about it. After hundreds of messages and requests it's now time for the third step. After science fiction and then fantasy battles, the next and most requested place to go is World War Two. One of the most popular historical settings for wargaming.   So here we are!\u003cbr\u003e\u003cbr\u003eThe writer of the adapted WW2 version of USE ME is O.G.Joel who is an avid fan of wargaming in across the battlefields of the second world war from the earliest starts in the Spanish Civil War right through the fall of Stalingrad and then the Invasion of Europe and the destruction of Berlin. Between him and all of us at 15mm.co.uk we decided that the popular USE ME game system was ideally suited to fast play WW2 in 15mm to 20mm scale; from a few figures a side to squad level and also battle. The game can do all of this and in every theatre of the biggest war in human history. It will work with any collection of WW2 miniatures and vehicles. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system.\u003c\/strong\u003e You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters. In this fashion you can go from ten miniatures a side to one hundred in ten squads and have a battle that takes only a fraction more time to play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e The central tenant of the USE ME World War Two system is simplicity and in that regard it performs very well but sometimes players will want to add some advanced rules that, while adding complexity, also add to the period feel of the second world war. An Off Table Action Phase adds abstract high level air and artillery support while the option of inserting further forces once the game begins is also covered. For WW2 in detail the Special Actions place additions to characters for 'Anti-Aircraft', 'Anti-Tank', 'Commissar', 'Communications Specialist', 'Flamethrower', 'Medic' and 'Partizan' among other bolt on specialisations. This is followed by Special Character Types allowing 'Cavalry', 'Aircraft' and 'Dog Mines' along with 'Trains' and 'Wagons' for more unique scenarios on the table. \u003cbr\u003e\u003cbr\u003eFollowing on from the advanced rules and additional character types are the unique WW2 mechanics for the game system including 'Firing for Suppression and Advanced Machine Gun Rules'. Then a random movement and action system for including panicked Civilians in your games of USE ME. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTHE LARGEST INCLUSION IN THIS VERSION OF USE ME IS THE HIGHLY DETAILED ARMY LISTS FOR THE PRIMARY NATIONS IN WW2. THE GERMAN ARMY, THE USA, GREAT BRITAIN, RUSSIA, ITALY AND THE JAPANESE IMPERIAL FORCES ARE ALL LISTED BY HISTORICAL UNIT TYPE AND THEN USE ME EQUIVALENT SO THAT YOU CAN PLACE ANY UNIT ACCURATELY INTO BALANCED PLAY.\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTENTS OF PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003e\u003cbr\u003eFrontis Page pg1 \u003cbr\u003eWorld War Two and Wargames pg2 \u003cbr\u003eIntroduction \u0026amp; Contents pg3 \u003cbr\u003eWhat you Need to Play pg4 \u003cbr\u003eThe USE ME Rules pg5-18 \u003cbr\u003eThe USE ME Advanced Rules pg19-23 \u003cbr\u003eCivilians and Random Movement pg23-24 \u003cbr\u003eCharacter Types and Costs Tables pg24-26 \u003cbr\u003eRepresenting Historical Forces pg27 \u003cbr\u003eHistorical Army Lists pg28-30 \u003cbr\u003eUSE ME Solo Play pg30-31 \u003cbr\u003eFree Resources Listing and Code pg32 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm-20mm scale World War Two miniatures and vehicles. With some small alterations you could also go down as far as 6mm scale or up to 28mm scale as well.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238275466,"sku":"um003_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um003_dd_500pix.jpg?v=1571439143"},{"product_id":"um004-useme-modern-warfare-paid-digital-download","title":"UM004 USEME Modern Warfare  - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM004 USEME 15mm and 20mm Modern Warfare\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUltra Simple Engine for Miniature Engagements - Modern Warfare\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eThe fourth title in the excellent and expanding USE ME game system series concerns itself with ultra modern warfare for 15mm to 20mm scale miniatures. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIt has been a year since the release of the first title in the USE ME game system range of titles and they have been a great success for 15mm.co.uk, thank you all for this. To learn about the other titles in the USE ME family please refer to UM001 and others by searching our website. It is now time for the fourth title in the series and by popular request we present O.G.Joel's modern warfare rules suitable for use with 15mm to 20mm scale miniatures and vehicles. We are bringing USE ME into the present day! \u003cbr\u003e\u003cbr\u003eAuthor of the fantastic adaptation of USE ME for the UM003 World War Two rules O.G.Joel has done it again with a set of rules that is intended for ultra-modern games set in the first decades of the 21st century, from Afghanistan to Iraq to Lebanon to Southern Ossetia and beyond. In writing it, it is envisioning combat in today's turbulent world, with high tech equipped units fighting each other or skirmishing with lightly-armed insurgents. This is a world of helicopters and assault rifles, night-vision devices and satellite uplinks, special-forces units and sophisticated terrorists. Many battles await from a few characters a side to whole squads upwards to a major battle. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system.\u003c\/strong\u003e You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters. In this fashion you can go from ten miniatures a side to one hundred in ten squads and have a battle that takes only a fraction more time to play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e This is the part of the system that really brings in the Modern feel. An Off Table Action Phase adds abstract high level air, artillery and satellite support while the option of inserting further forces once the game begins is also covered. For detail the Special Actions place additions to characters for 'Anti-Aircraft', 'Anti-Tank', 'Medics', 'Communications Specialist', 'Suicide Bomber', 'Reactive Armour', 'Night Vision', 'Imported Insurgent' and 'Minesweeper' among other bolt on specialisations. This is followed by Special Character Types allowing Helicopters, Night Fighting, Minefields and Aircraft too. \u003cbr\u003e\u003cbr\u003eFollowing on from the advanced rules are some special mechanics for the inclusion of The Media making taking the eye of the world into account in combat. Also random movement and action for Panic and Civilians. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Endless Settings of USE ME.\u003c\/strong\u003e One of the main features of USE ME Modern Warfare is the detailed Army Lists that make up a third of the booklet. Listing and detailing the modern armies of the United States, Great Britain, France, Germany and many more in the West along with Russian Federation and the People Republic of China and the forces of both Korea's, Afghanistan and the Taliban. Rounding them out are generic lists for third world, insurgents, terrorists and even police forces. All listed by unit type and then USE ME equivalent so that you can place any unit accurately into balanced play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents of Product: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003eHere is a run down of just what you get in the booklet. \u003cbr\u003e\u003cbr\u003e\u003cem\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eWhat you Need to Play \u0026amp; Era Covered pg3 \u003cbr\u003eThe USE ME Rules pg4-14 \u003cbr\u003eThe USE ME Advanced Rules pg14-17 \u003cbr\u003eThe Media in Play pg17 \u003cbr\u003eCivilians and Random Movement pg18 \u003cbr\u003eSolo Play USE ME Rules pg19 \u003cbr\u003eCharacter Types and Costs Tables pg20 \u003cbr\u003eExample Force Creation pg21 \u003cbr\u003eModern Warfare Army Lists - Actual pg22-29 \u003cbr\u003eModern Warfare Army Lists - Generic pg30-31 \u003cbr\u003eArmy Lists - Law and Disorder pg32 \u003cbr\u003eFree Resources pg32\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMiniature Ranges Suitable for Product:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm-20mm scale Modern Era miniatures and vehicles. With some small alterations you could also go down as far as 6mm scale or up to 28mm scale as well with ease.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238449994,"sku":"um004_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um004_dd_500pix.jpg?v=1571439143"},{"product_id":"um005-useme-american-civil-war-paid-digital-download","title":"UM005 USEME American Civil War - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM005 USEME 15mm American Civil War (ACW)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eThe fifth title in the excellent and expanding USE ME game system series concerns itself with the war between the states for 15mm scale miniatures. Skirmish, Battle, Campaign plus single bases or element bases. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWe wanted to move away from the fantastical with the fifth book in the USE ME range and when we looked at what was most requested by 15mm.co.uk customers it turned out to be a set of rules for the American Civil War. You can learn about the other titles in the USE ME series by looking at our website but in terms of this title our aim was to produce a set of mechanics that would allow ACW wargamers to achieve several goals with one affordable title. A set of rules that could cover skirmish gaming as well as massed battles. A set which would allow the visceral experience of single based characters being removed from regiments under fire but would also allow miniatures based upon 'elements' to be used as well. Truly broad and versatile. We think that Gavin Syme has achieved this with UM005. \u003cbr\u003e\u003cbr\u003eAuthor of the USE ME science fiction and fantasy rules sets Gavin Syme wanted to bring those ideas on-board with ACW but also to do more with it. Enlisting the help of veteran ACW wargamer Kurt Benson a set of mechanics were distilled that capture the glory, the horror and the intense action of not only battlefields like Gettysburg but also small actions too. Integrating a unique mechanism for allowing single or element based miniatures to act in the same way in play made the rules set something really different but also really easy to use with any ACW collection. Now the War between the States can be played USE ME style, ten to a thousand miniatures. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system.\u003c\/strong\u003e You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Cavalry, Artillery, Balloons and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine many characters into one REGIMENT which then acts under its COMMAND THREE in play. All actions for regiments are no more complex than for single characters. In this fashion you can go from ten miniatures a side to two hundred in a dozen regiments and have a battle that takes only a fraction more time to play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSingle Basing to Element Basing.\u003c\/strong\u003e One unique aspect of this title is its ability to make use of any miniatures you already have regardless of their basing status. The rules assume miniatures are on single bases but intuitive mechanics are present that allow element bases (bases with multiple miniatures on them) to be used also with no added complexity. Either or both at the same time. Indeed a battle with element bases plays even faster! Use all your collection. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e This part of the system really brings in the American Civil War feel. An Off Table Action phase adds abstract options such as Scouting, Extra Rations, Distant Guns and even Faith in the army. Inserting further forces is also covered. Detailed special actions follow covering 'Shortages' which allow you to play with forces that could run out of ammunition. Also a series of 'Traits' for both the Union and Confederate sides to allow personalisation of characters and regiments. The rules then cover Observation Balloons, Gatling Guns and the Telegraph. All for adding flavour and oddities to your games. \u003cbr\u003e\u003cbr\u003eFollowing on from this is a section with 'Famous Formations' which gives typical and named formations from the North and the South. Providing ideas and templates for your infantry, cavalry and artillery. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents of Product: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003eHere is a run down of just what you get in the booklet. \u003cbr\u003e\u003cbr\u003eFr\u003cem\u003eontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eRatios and Basing pg3 \u003cbr\u003eCharacters and Formations pg4-6 \u003cbr\u003eThe USE ME Rules pg6-22 \u003cbr\u003eUSE ME Advanced Rules pg23-24 \u003cbr\u003eCharacter Creation and Costs pg25-26 \u003cbr\u003eExample Force Creation pg26 \u003cbr\u003eCourse of the War pg27 \u003cbr\u003eFamous Formations pg27-28 \u003cbr\u003eMarkers and Force Rosters pg28 \u003cbr\u003eUSE ME Between Games pg29 \u003cbr\u003eUSE ME Linked Games and Campaigns pg30 \u003cbr\u003eSolo Play rules pg31-32 \u003cbr\u003eFree Resources pg32 \u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMiniature Ranges Suitable for Product:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm ACW including 15mm.co.uk's own Potomac and Ponywars ranges which can be found on the website. With some small alterations you could also go down as far as 6mm scale or up to 28mm scale as well with ease.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238649546,"sku":"um005_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um005_dd_500pix.jpg?v=1571439143"},{"product_id":"um006-useme-starship-battles-paid-digital-download","title":"UM006 USEME Starship Battles - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM006 USEME Starship Battles\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eThe sixth title in the excellent and expanding USE ME game system series concerns itself deep space and starship combat. From fighters to battleships along with dogfight to fleet actions this system by O.G.Joel takes you off the ground!  USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWith the sixth title in the USE ME game system we decided to leave not only the ground but also the atmosphere to bring you a set of rules for Starship Battles. You can learn all about the other titles in the USE ME range on 15mm.co.uk's website but in terms of this title our aim was to produce a stand alone system for space vehicles from the smallest fighters to the mightiest dreadnoughts in any setting. It would also have a bolt on interface to allow you to make use of UM001 USE ME 15mm Science Fiction for boarding actions, planet fall and invasions too. Whither you Trek or you seek Babylon or anything else in space you can make it happened with this rules set.\u003c\/p\u003e\n\u003cp\u003eAuthor of USE ME WWII and USE ME Modern Warfare O.G.Joel relished the challenge of a space based system for the USE ME range. His mechanics are heavily adapted from the core D6 based engine used by other USE ME titles and the result is excellent. Easily scalable, usable with metal, plastic and even paper models in any format. From a few fighters right up to whole squadrons and even squadrons among capital ships, you can play any size of action with USE ME SSB. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system.\u003c\/strong\u003e You will need some space ship miniatures, some space terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all vessels are de-marked into TYPES (from Fighters, Cruisers and Battleships plus everything else) which allow you to create anything you want for your setting with a few tables with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all vessels in the game are activated not by the side upon which they fight but by their Elan Rating. This means better starships move and fight before poorer quality vessels and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, boarding, raise shield, special action, unique action. The vessel may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and boarding are based on opposed single D6 rolls with modifiers for ship type and weapon ratings. This super fast system results in targets being Destroyed, Struck or Winged by all types of attacks. Destroyed removes them from play (or results in a debris cloud for bigger vessels) while the other two results negatively effect their further performance in the game. The raise shield action allows vessels to take 'cover' against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME SSB every vessel acts on its own, this is a dogfight, but in larger games a simple mechanic allows you to combine many small vessels (Fighters mainly) into one SQUADRON which then acts under its leader in play. All actions for squadrons are no more complex than for single vessels. In this fashion you can go from ten models a side to one hundred and have a large battle that takes only a fraction more time to play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e These mechanics build upon the simple core game and add complexity for special situations and vessels. Optional Rules include Asteroid Fields, Detailed Boarding Actions, Detailed Planetary Landings (for use with UM001), Missiles in Flight and Debris from Explosions. Special Actions add things such as Advanced Computers, Armour, Auto Repair, Nuclear Warheads and more. Following on from this are the detailed optional rules for unique entities. These include Starbases, A Vector Thrust System (for friction free play!), Using Jump Drives in a Gravity Well, EMP from Nukes, Micro Meteor Storms, Gas Nebulas, Vast Creatures of the Stellar Deep (vessel sized aliens in play), Cloaking Fields, Orbital Mine Fields and the Big Mac on orbital platforms. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of ships to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those vessels who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows fleets to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. Try it, you might want to USE ME yourself!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents of Product:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003eHere is a run down of just what you get in the booklet. \u003cbr\u003e\u003cbr\u003e\u003cem\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eWhat is a Starship pg3 \u003cbr\u003eThe USE ME SSB Rules pg4-13 \u003cbr\u003eStarship Rates and Costs Tables pg13-14 \u003cbr\u003eUSE ME Advanced Rules pg15-16 \u003cbr\u003eSpecial Actions pg17 \u003cbr\u003eThe Starbase in SSB pg18 \u003cbr\u003eVector Thrust Movement pg19 \u003cbr\u003eGravity Well Jumps \u0026amp; EMP Pulse pg20 \u003cbr\u003eMicro Meteors \u0026amp; Gas Nebula pg21 \u003cbr\u003eVast Creatures of the Stellar Deep pg22 \u003cbr\u003eCloaking Fields and Invisible Running pg23 \u003cbr\u003eOrbital Mine Fields pg24 \u003cbr\u003eThe Big Mac pg25 \u003cbr\u003eUSE ME More \u0026amp; Between Games pg25-26 \u003cbr\u003eUSE ME Linked Games and Campaigns pg26-28 \u003cbr\u003eForce Rosters pg29 \u003cbr\u003eSolo Playing Mechanics pg30-32 \u003cbr\u003eFree Resources pg32\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMiniature Ranges Suitable for Product:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of starships in any medium; metal, plastic, resin or paper.  Most scales will work too. You can also look to our Fleet Scale page on the website for suitable miniatures.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238803466,"sku":"um006_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um006_dd_500pix.jpg?v=1571439143"},{"product_id":"um007-useme-post-apocalypse-paid-digital-download","title":"UM007 USEME Post Apocalypse - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM007 USEME 15mm Post Apocalypse\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUltra Simple Engine for Miniature Engagements - 15mm Post Apocalypse. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and get playing in minutes.  USE ME is for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eThis is the seventh title in the USE ME series and its the first title created after a year of solid feedback from the wargaming public. We have gone through a core science fiction set of rules and several historical ones plus ventured into space but now we go into a near and bleak future; that of the Post Apocalypse. \u003cbr\u003e\u003cbr\u003eReturning to the USE ME stable is author O.G.Joel, who has penned among other things USE ME World War Two. He had an interest in the aftermath of a man made, natural or supernatural event that would end our world and bring about a nightmare world of scavengers and technological warlords. This interest and knowledge resulted in these rules. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures (though it will work with smaller or larger scales with ease). From a few personalities in small scenario to squad level with battles involving a hundred or more character including vehicles. \u003cbr\u003e\u003cbr\u003eThe USE ME game system. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e After the rules engine for the game come the advanced rules which give a real flavour of the Post Apocalyptic setting including twenty one character profiles that specialise your character for play. These include Gas Masks, Hazmat Suits, EMP Pulse Protection, Night Vision and Poison Gas among others. Then unique rules for Psionic Abilities among Mutants including telekinesis and mind domination. Following this are unique rules for Contamination in play, Minefields and Rad-Pits. All of these are useful and full of the flavour of fighting in a world destroyed by a cataclysmic event. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFactions of a Wasted World.\u003c\/strong\u003e The rules set is rounded off with seven army lists which give suggested forces for the kind of armies you would see in a Post Apocalypse setting. These are only suggestions but they give you an excellent jumping off point for your scenarios. They include Scavengers, Mutants, Machine Minds, Knights of the Relics, Cultists and more. The booklet includes suggested miniatures and pictures from the 15mm.co.uk range including HOF75 Wasteland Uber Goons, HOF56 and HOF74 Cultists and SHM22 The Controller among others. You can find these on the website but of course you can use any miniatures you like with the game. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eThe Post-Apocalyptic World pg3 \u003cbr\u003eWhat you need to Play pg4 \u003cbr\u003eThe USE ME Rules pg5-15 \u003cbr\u003eUSE ME Advanced Rules pg15-20 \u003cbr\u003eCharacter Creation and Costs pg21-22 \u003cbr\u003eFactions of a Wasted World pg23-27 \u003cbr\u003eBetween Games pg28 \u003cbr\u003eLinked Games and Campaigns pg29 \u003cbr\u003eSolo Play Rules pg30-31 \u003cbr\u003eForce Roster pg31 \u003cbr\u003eThe USE ME Series pg32 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm miniatures suited to the Post Apocalypse setting and your scenarios. With a little thought and reference to the game booklet you will soon have forces worked out. You can use movies or books for ideas. At 15mm.co.uk there are many suitable miniatures in the HOF Range, Laserburn Range and the SHM Range too. Check them out!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37238972746,"sku":"um007_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um007_dd_500pix.jpg?v=1571439143"},{"product_id":"um008-useme-wild-west-paid-digital-download","title":"UM008 USEME Wild West - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM008 USEME 15mm Wild West\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. Games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eWelcome Partner! We go to the Old West in this the eight title in the USE ME series and the first as a joint work between Gavin Syme and Kurt Benson (who are working not only on another USE ME title but also on a title for Alternative Armies 28mm science fiction MOTH game set in the Ion Age). The pair have created a USE ME title that allows you to skirmish with gun fighters, bank robbers, native americans, towns folk, stage coaches and much more. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures (though it will work with smaller or larger scales with ease). From a few personalities in small scenario to a large skirmish with dozens on each side. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system.\u003c\/strong\u003e You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e After the rules engine for the game come the advanced rules which puts you fully into the Old West. Fourteen character profiles that specialise your character for play including Saw Bones, Gatling Man, US Army, Gunslinger amongst others. There are several special character types for the Wild West including Cavalry, Goods Wagons, Stage Coach and Gatling Gun which you can add to your scenarios. Using these advanced mechanics you can expand your gaming and put items into your play that are scenario changers. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTownsfolk in the Old West.\u003c\/strong\u003e The rules contain this special section which allows you to put regular old townfolk into play and then have them act on their own during the game responding to the danger that the characters in play present. You can put one side in charge of protecting the townfolk and make the other bandits or kidnappers. Endless possibilities. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNative Americans.\u003c\/strong\u003e The rules contain a bolt on set of pages which give you rules for fielding Native Americans in your Old West games. Included in the character types are the special rules that govern the war 'red indians' waged war in the nineteenth century meaning scalping and taking captives as well as other honour based behaviours such as the 'Coup Game'. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eExample Wild West Characters.\u003c\/strong\u003e A short section gives example profiles for Gunslingers, Townsfolk, Native Americans, Settlers, US Army and so on to save you time and serve as inspiration for your scenarios. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLegends of the Old West and Typical Terrains.\u003c\/strong\u003e Taking research done during the creation of this title the rules contain over fifty entries from history giving you inspiration for your scenarios from real events and people. This is folllowed by a section giving typical terrains for Wild West scenarios such as Plains, Indian Villages, Western Towns and so on telling you what is normally found in each. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eWild West Scenario Seeds and Historical Forces.\u003c\/strong\u003e Combining accounts of the forces that fought and died in the Old West with some typical notions of scenarios such as Raids, Ambushes, Feuds Showdowns and more you can create games based on actual events and name those who might well have been there. This is followed by historical firearms which suggests ways to take actual guns such as Remingtons or Colts and transfer them into USE ME profiles from the rules.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your troops on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME.\u003c\/strong\u003e This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET.\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eWargaming the Old West pg3 \u003cbr\u003eThe Era and Characters pg4 \u003cbr\u003eThe USE ME Rules pg5-13 \u003cbr\u003eUSE ME Advanced Rules pg13-16 \u003cbr\u003eTowsnfolk in the Wild West pg17 \u003cbr\u003eNative Americans in USE ME pg18-19 \u003cbr\u003eCharacter Creation, Costs and Lists pg20-22 \u003cbr\u003eLegends of the Wild West pg23-28 \u003cbr\u003eBetween Games pg29 \u003cbr\u003eSolo Play Rules \u0026amp; Force Roster pg30-31 \u003cbr\u003eThe USE ME Series pg32 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm miniatures suited to the Wild West or the ACW Period. 15mm.co.uk has the Pony Wars and Potomac ranges which contains many useful miniatures. You can also refer to UM005 USE ME American Civil War rules if you want to expand your wargaming in this era.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37239155722,"sku":"um008_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um008_dd_500pix.jpg?v=1571439143"},{"product_id":"um009-useme-zombie-dawn-paid-digital-download","title":"UM009 USEME Zombie Dawn - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM009 USEME 15mm Zombie Dawn\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eIt is with a moan and a shuffle that I welcome you to the ninth in the USE ME series of titles. Why a moan and a shuffle? Because its the Zombie Dawn baby; the night, day and eternity of the living dead! This rule set marks a departure from a primarily broad based series of titles for something more specialised. \u003cbr\u003e\u003cbr\u003eGavin Syme created Zombie Dawn in response to gamers requests by the hundreds for an Undead game which was easily played, a little different and most importantly could be played solo as well as with two or more players. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures and has a simple matrix to use 28mm scale miniatures too. From a few personalities in small scenario to squad (called teams) level with battles involving a hundred or more characters including vehicles. USE ME Zombie Dawn achieves all of this and more. Read on. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME game system engine.\u003c\/strong\u003e You will need some Zombie and Modern period miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Mortals to Vehicles and various Zombies) and these into TYPES which allow you to create anything you want with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the Mortal Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hypertense, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hypertense action allows characters to become super aware of potential Undead attack and gain a bonus. \u003cbr\u003e\u003cbr\u003eLastly there is the Zombie Birth Phase which is only in this incarnation of USE ME and allows for the rise of newly created Undead from the bodies of those mortals killed in the previous turn. This makes play rather tense and it includes a 'mercy' action to prevent your former friends from becoming shufflers. Special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one TEAM which then acts under its leader in play. All actions for teams are no more complex than for single characters. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e After the rules engine for the game come the advanced rules which give a real flavour of the Zombie Dawn setting including twelve character profiles that specialise your character for play; both mortal and zombie. These include specialist Zombie Hunting Weapons, Flamethrowers, Munchkins, Lunge and Bite and others. Following this are special character types which include Meat Rack and Lawnmower (both kinds of vehicles that can attract and cut through hordes of the living dead) plus Aircraft, Cavalry and more. The points and costs tables include all you need for mortals, vehicles, weapons and also four different kinds of Undead from the slow Zombie to the rabid and rapid Zombie and also much larger lab creations. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eExample Forces Lists.\u003c\/strong\u003e The rules set contains comparisons of vehicles and personalities common in Zombie fiction to terms in the game and this is followed by example characters for Townsfolk, Law Enforcement, The Army, Special Forces and The Zombies. These allow you to get a feel for your setting and to get into the action quickly. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eZombie Solo Survivor Engine.\u003c\/strong\u003e This core feature of USE ME Zombie Dawn gives you a simple and robust set of solo play rules that allow you to put the Undead into your game when you are playing on your own. Including mechanics for 'attraction' to the living, reacting to sound and movement, forming hordes and so on. This means you can have a solo game where the Zombies begin scattered but will react to your actions and converge on you!\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eCampaign Play and Campaign Settings.\u003c\/strong\u003e Following on from the Solo Survivor rules is a section which allows you to to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. After this comes THREE settings for your games of USE ME Zombie Dawn. Each gives you a typical place, scenario forces, aims and objective and ideas for following up. The three settings deal with the stages of the dead coming to life in our world. Initial Outbreak where there are only a few Zombies and local folk and police try to contain them. The Coming of the Hunters which deals with special forces trying to combat a growing Undead menace which is almost out of control. The Last Stand which is a full on battle between the army and hordes of Zombies in a conflict to decide the fate of mankind in a place such as the Brooklyn Bridge. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile.\u003c\/p\u003e\n\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eFrontis Page pg1 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIntroduction and Contents pg2 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eThe Zombie Dawn and Fiction pg3 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eWhat you need to Play pg4 -5 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eThe USE ME Rules pg6-16 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eUSE ME Advanced Rules pg16-19 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eCharacter Creation and Costs pg19-22 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eExample Force Lists pg23 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eZombie Solo Survivor Engine pg24-25 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eBetween Games pg26 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eThe Three Settings of a Zombie War pg27-30 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eCampaign Ideas and Force Roster pg31 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eThe USE ME Series pg32 \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eYou can make use of any manufacturers ranges of miniatures suited to the Zombie Dawn setting and your scenarios. With a little thought and reference to the game booklet you will soon have forces worked out. You can use movies or books for ideas.\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37239435082,"sku":"um009_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um009_dd_500pix.jpg?v=1571439143"},{"product_id":"um010-useme-support-pack-paid-digital-download","title":"UM010 USEME Support Pack - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM010 USEME Support Pack\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUltra Simple Engine for Miniature Engagements - Support Pack. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. This title is an EXPANSION and does require a rule book to make full use of it but USE ME Support Pack gives you a lot to add to your games! Suitable for use with almost any system this title is best suited to use with UM001,UM002,UM003,UM004, UM005,UM008, UM011.\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eIn its pages you will find sections on:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eStrategy 101\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTactics 101\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBuilding the Props\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eLaying the Terrain Boards\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCity Fights\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHistorical, Modern, Sci-fi Fights\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWeather in War\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um010_free_600pix_480x480.jpg?v=1581086904\" alt=\"\"\u003e\u003c\/p\u003e\n\u003cp\u003eA free article by download for this title.  \u003cstrong\u003eTerrain Building by Kurt Benson.\u003c\/strong\u003e  This download can be had for free from \u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Support_Pack_Terrain_Building_UM010.pdf?901\" target=\"_blank\" title=\"Alternative Armies online article storage\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.  It works alongside the UM010 title but can also inspire on its own.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTENTS OF PRODUCT:\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003eThere is no game engine in this book you will need another USE ME title to make full use of it. It is important to mention this as the removal of all the game mechanics has made space for all of these sections. \u003cbr\u003e\u003cbr\u003eFirst off the bat is a short 'Designers Notes' page where Kurt outlines how the Support Pack works and also how it came about from sources such as Alternative Armies 'MOTH' squad level science fiction rules set in the Ion Age. Right on the heels of this is 'Strategy 101' where the overarching approach to tabletop battles is covered by reference to why combatants fight and how gaming groups should handle this. Guidelines for bunkers and also alterations to points costs in USE ME for set up's that favour the attacker or defender. All you need to get you to the table with your platoon, army or squad. \u003cbr\u003e\u003cbr\u003eNext is 'Tactics 101' where discussion takes place as to how your own and the opponents force relates to each other and how this might come out in missions and on the wargames table. The book then outlines mission types such as 'move to engage', 'blitzkrieg', 'fighting withdrawal', 'hostage', 'ambush', 'Patrol' and 'Raid'. Each of these mission templates tells you how they work and how points values, terrain, objectives and more can be altered to fit that template. All of this gets you set up and playing for an objective without the need for head scratching. \u003cbr\u003e\u003cbr\u003eAfter Kurt has got you on the table and given you a mission to fight out he then proceeds to discuss 'Building the Props', that is how to make easy and affordable terrain for your wargaming. From the raw materials to the tools to use for the construction of Hills, Flocking, Roads, Rivers, Sand and also simple buildings too. Vital knowledge from a very experienced wargamer. \u003cbr\u003e\u003cbr\u003eLaying the Board comes next and gives the reader a simple but ingenuous system to look any a wargame table and divide it into nine quadrants which can then be filled with your terrain and miniatures as per your Tactics and Strategy choices. Basic rules for the use of the centre quadrant for objectives are followed by detailed sections concerning City Fights. Kurt makes the analogy of the a City to a Human Body. With the Heart, the Soul, the Hands, Head, Gut and Legs all covering different parts of a city such as docks or a spaceport and ways to fight over them. After this the same treatment is given to Small Towns, Open Ground, Rainforest, Glaciers, Deserts and more. While the book is mainly aimed as historical or near future warfare there are also parts given over to science fiction with High Oxygen Atmos, Toxic, Thin Atmosphere, High or Low Gravity environments and how they are played out. \u003cbr\u003e\u003cbr\u003eNow that the troops and the ground are all sorted out it is time to look to the skies! USE ME Support Pack contains a full Weather System for giving your games that added element of complication and or realism. Weather is explained and its game influences given including the effects of Tornado's, Ice, Dust Devils and more such as Blizzards. This part of the book ends with four weather tables for random generation based on temperatures from hot to temperate then cold and then frozen. \u003cbr\u003e\u003cbr\u003eUSE ME Support Pack is pocket sized and packed full. It gives you a really good read with lots of useful advice in its pages. It will make you smile and be a favoured companion at your gaming table. Go on give it a whirl! \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eFrontis Page pg1 \u003cbr\u003eIntroduction and Contents pg2 \u003cbr\u003eWhat is Support Pack \u0026amp; Designers Notes pg4 \u003cbr\u003eStrategy 101 pg4-6 \u003cbr\u003eTactics 101 pg6-11 \u003cbr\u003eBuilding the Props pg12-15 \u003cbr\u003eLaying the Board pg16 \u003cbr\u003eThe Standard Pattern Diagram pg17 \u003cbr\u003eCity Fights pg18-21 \u003cbr\u003eNon City Fights pg22-25 \u003cbr\u003eSci-fi Fights pg26 \u003cbr\u003eWeather for War pg27-30 \u003cbr\u003eUSE ME Titles for Support pg31 \u003cbr\u003eFree Resources pg32 \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eThis wholly depends on which genre of USE ME you decide to use Support Pack with. All 15mm scale miniatures as listed with your chosen title will be suitable.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37239707274,"sku":"um010_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um010_dd_500pix.jpg?v=1571439143"},{"product_id":"um011-useme-cyberpunk-paid-digital-download","title":"UM011 USEME Cyberpunk - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM011 USEME 15mm Cyberpunk\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in ANY near future setting. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your sci-fi miniatures and vehicles and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThis is the eleventh title in the USE ME series and after all the genres we have already gone to we have this time got a world of robots, cyborgs and technology gone rampant. The world of the corporations, the world of Cyberpunk! \u003cbr\u003e\u003cbr\u003eUSE ME author O.G.Joel penned this title following up upon his success with USE ME Post-Apocalyptic (does he have a thing for nightmare futures?) as he has an interest in Cyberpunk. Taking the fast play rules of the D6 USE ME engine suiting 15mm scale miniatures (though it will work with smaller or larger scales with ease) he has given wargamers the future city of Neo-London with all the facets you could expect to see in this genre from corporate ronin to hackers and bioware. Lead your characters into adventure or turn them into cyborgs dedicated to winning a war against the corrupt system.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe USE ME game system\u003c\/strong\u003e. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e After the rules engine for the game come the advanced rules which give a real flavour of the Cyberpunk setting. These include Combat Drugs, Cyborg Characters, Cyber Conversion, EMP and Hackers, Tranc Rounds along with Night Vision and others. Then unique rules for Psionic Abilities and Robots. Following this are unique rules the 'Zone'. All of these are useful and full of the flavour of fighting in a world dominated by technology. There are also rules for putting innocent civilians in your game and then gunning them down in the crossfire! \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCyber Armies of an Augmented World.\u003c\/strong\u003e There are ten suggested force lists for the kind of armies you would expect to see in a Cyberpunk setting. These are only suggestions but they do give you the flavour and the tone to aim for in your games. They include Bioguard Security Corporation, The Gangs of Neo-London, The Neo-London Police, Lianna Mechanical Horde, Zone Gangers, Civil War Army, Neo-Luddites, Omnicorp, Ronin and Squire Technologies. Each of these lists also gives some background and setting along with suggested miniatures to use from the HOF and other ranges. You can find all of these on the 15mm.co.uk website but of course you can use any miniatures you want from your collection. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolo Play in USE ME\u003c\/strong\u003e. This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eWelcome to Neo-London pg3 \u003cbr\u003eWhat you need to Play pg4 \u003cbr\u003eThe USE ME Rules pg5-15 \u003cbr\u003eUSE ME Advanced Rules pg16-21 \u003cbr\u003eCivilians in USE ME pg22 \u003cbr\u003eCharacter Creation and Costs pg24-26 \u003cbr\u003eCyber Army Lists pg22-30 \u003cbr\u003eSolo Play Rules pg30-31 \u003cbr\u003eForce Roster pg31 \u003cbr\u003eThe USE ME Series pg32 \u003cbr\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm miniatures suited to the Cyberpunk setting and your scenarios. With a little thought and reference to the game booklet you will soon have forces worked out. You can use movies or books for ideas. At 15mm.co.uk there are many suitable miniatures in the HOF range and the SHM range such as Cyborgs and Corporate Ashigaru too. Check them out!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37240668170,"sku":"um011_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um011_dd_500pix.jpg?v=1571439143"},{"product_id":"um013-useme-eldritch-horror-paid-digital-download","title":"UM013 USEME Eldritch Horror - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eUM013 USEME 15mm Eldritch Horror!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eUSE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up the miniatures and get playing in minutes. USE ME is just that...its for you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Book, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003cem\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/UM013_Free_Scenario_v4_480x480.jpg?v=1594495864\" alt=\"\" width=\"183\" height=\"259\"\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003cem\u003eFree Micro Scenario - The Evil at Buresmouth Tavern.\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/UM013_Free_Scenario_v4.pdf?v=1594495731\" target=\"_blank\" title=\"Free USEME Scenario\" rel=\"noopener noreferrer\"\u003eCLICK\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eto download.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS BOOK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe world we see is nothing, an illusion, of banal normality that covers a richness of cosmic horror that would blind and destroy the minds of men and render them senseless in the gaze of things far greater and older than imagination can conceive. But despair not! We refer not to the real world but instead to that of the thirteenth (no coincidence!) title in the USE ME series...An Eldritch Horror. \u003cbr\u003e\u003cbr\u003eThis title was born out of a fire of creativity in only a few weeks in a joint effort by O.G.Joel and G.B.Syme and given the thirteenth code in the series, as befits it, in response to a growing number of wargamers requests for a simple system to cover this genre of cosmic horror. The D6 engine is fast play and well suited to 15mm scale miniatures. Lead your party of characters against cultists, against insidious forces and against the Elder Gods themselves...but will you or madness prevail?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDo you like the EH01 Flower of Evil shown here (not included)?  Get it \u003ca href=\"http:\/\/www.15mm.co.uk\/products\/eh01-flower-of-evil\" target=\"_blank\" title=\"The Flower of Evil\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe USE ME game system\u003c\/strong\u003e. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. \u003cbr\u003e\u003cbr\u003eThe Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario. \u003cbr\u003e\u003cbr\u003eIn small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one TEAM which then acts under its leader in play. All actions are no more complex than for single characters. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe USE ME advanced rules.\u003c\/strong\u003e After the rules engine for the game come the advanced rules which give a real flavour of the Eldritch setting. These include Summoning Beings From Beyond, rules for Madness among characters, a dozen or so special rules for creatures (such as Mass of Eyes, Acid Blood etc), special rules for sorcery and spells and also how to create and use Atrefacts in play. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Eldritch Character Tables.\u003c\/strong\u003e A rugged points and character creation system is given in the book which includes two sets of tables, one for mortals or humans and the other for 'horrors'. These horrors include all of the creatures and elder gods that come under the mythos of the game setting. Between these two tables you can build almost any character. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eBritish Isles Army Lists.\u003c\/strong\u003e This title is set in a fictional Britain of the 1930's and as such it supplies you with suggested force lists that suit this setting. These are only suggested lists but they give you a jumping off point for your scenarios and campaigns. These lists include The British Army, the British Police, Investigators, Cultists, Eldritch Gods and Beings, Gillmen, Undead, Aliens and Servants of the Cephalopod God. Each of these lists also gives some background and setting along with a few suggested miniatures to use from the HOF and other ranges. You can find all of these on the 15mm.co.uk website but of course you can use any miniatures you want from your collection. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAfter the USE ME game finishes.\u003c\/strong\u003e Most of the time you will want to play a quick game, cause some carnage and send a lot of little metal men to their dooms. But it need not be the end if you want to carry on. USE ME has mechanics in it for updating your Force Roster (with your characters on it from the game just finished) to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. \u003cbr\u003e\u003cbr\u003eSolo Play in USE ME. This booklet contains a solo play system which means that when no human opponent is present or if you want a practise you are able to do this alone and at a time of your choosing. The solo play addition allows forces to be fielded and statures chosen to determine their behaviours against your actions in game. \u003cbr\u003e\u003cbr\u003eUSE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eFrontis Page pg1 \u003cbr\u003eIntroduction \u0026amp; Contents pg2 \u003cbr\u003eWhat is An Eldritch Horror pg3 \u003cbr\u003eThe Town of Buresmouth pg4 \u003cbr\u003eWhat you need to Play pg5 \u003cbr\u003eThe USE ME Rules pg6-17 \u003cbr\u003eUSE ME Advanced Rules pg17-20 \u003cbr\u003eMad Characters pg20 \u003cbr\u003eCharacter Creation and Costs pg21-22 \u003cbr\u003eEldritch Artefacts pg23 \u003cbr\u003eBritish Eldritch Force Lists pg24-26 \u003cbr\u003eBetween Games pg27-28 \u003cbr\u003eLinked and Campaign Ideas pg29 \u003cbr\u003eSolo Play Rules pg30-31 \u003cbr\u003eForce Roster pg31 \u003cbr\u003eThe USE ME Series pg32 \u003cbr\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm miniatures suited to the Eldritch setting and your scenarios. With a little thought and reference to the game booklet you will soon have forces worked out. You can use movies or books for ideas. In the HOF Range the Octopods make good foes as Gillmen and the Cultists can be used too plus EH01 Flower of Evil as featured in the book.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":37240974986,"sku":"um013_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um013_dd_500pix.jpg?v=1571439143"},{"product_id":"hof-fire-team-rulebook-and-battleboards-paid-digital-download","title":"HOF Fire Team Rulebook and Battleboards - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff0000;\"\u003eA paid for digital download of Book and Battleboards Sets.\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eHOF Fire-Team is an original dynamic tactical game with a setting from ultra modern to the far future. Fire Team pits squads of soldiers, guerrillas, police, and thieves or just about anyone else with a grudge against one another. Use miniatures from your existing collection, on single bases, or add any new ones of your choice. Players command a number of Teams. These being Fire Teams, Support Teams, Command Teams and trusting to sound small unit tactics and the luck of the dice they attempt to carry out their mission objectives.\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/freefolders_alternativearmies_black_500pix_100x100.jpg?v=1599828565\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/hof_fireteam_freefiles.zip?v=1601464067\" title=\"Alternative Armies free download\" target=\"_blank\"\u003eCLICK HERE\u003c\/a\u003e to download a zip file of free additional PDF's for the game including advanced rules and a scenario.\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCraig over at \u003ca href=\"https:\/\/orcsinthewebbe.co.uk\/index.php\/supported-games\/the-ion-age\/hof-fire-team\" title=\"HOF FT free resources on Orcs in the Webbe\" target=\"_blank\"\u003eORCS IN THE WEBBE\u003c\/a\u003e has put all of the former Barking Irons magazine scenarios, solo play rules and more for HOF FT up to read.  Click through for these.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eReleased in 2012 there are independent articles and reviews online for this game.  Go \u003ca title=\"Youtube Link\" href=\"https:\/\/www.youtube.com\/watch?v=CQDePcymDQg\" target=\"_blank\"\u003eHERE\u003c\/a\u003e for Rob Alderman's video review on Youtube and \u003ca title=\"Blog Article Link\" href=\"http:\/\/dropshiphorizon.blogspot.com\/2012\/04\/behind-scenes-of-hof-fire-team.html\" target=\"_blank\"\u003eHERE\u003c\/a\u003e for Dropship Horizon Blog and its interview about the game.  Note when released this game was from 15mmcouk which was and is a part of Alternative Armies.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eHOF Fire-Team is played on 'Battle Boards' de-marked into a 20mm squared grid. These set squares allow for easy and instant measurement of game distances for movement and weapons fire along with the relation between every miniature in play and possible cover. Play is easy and lethal. Using a unique D6 mechanic based on the Firefight 2.0 engine combined with an innovative 'tech level' for all troops and the 'waypoint' mission driver this game promises fast and intense action in a compact playing area. Play in a place of your choosing even if it is too small for other 'open terrain' wargames.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWritten by Bob Minadeo with Gavin Syme.  Artwork by Andy Gorman.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e60 Page Book including separate colour covers.  20 Pages of Battle Boards including Streets, Rooms, Gardens and Scenic Items for placement and also a sheet of blank boards (reproduce these as you please).\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWhile we include the recommend official HOF FT tile sets which offer great choice and value you can also make use of almost any squared grids which have 20mm or 25mm squares upon them if you have them in your collection already.  You can make use of ANY 15mm miniatures in your collection or from our ranges for use in HOF Fire-Team.\u003c\/p\u003e\n\u003cp\u003eThe points calculators and army lists give you the ability to make use of or create almost any setting in addition to the three given in the book. Create your own statistics and teams!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFrontis pg1 \u003cbr\u003eTo Take a Waypoint pg2 \u003cbr\u003eContents and Credits pg3 \u003cbr\u003eWhat is HOF Fire Team pg4 \u003cbr\u003e\u003cbr\u003eThe Use of Terms in the Game pg5 \u003cbr\u003eTech Levels in Play pg6 \u003cbr\u003eThe Use of Dice in the Game pg7 \u003cbr\u003eMeasuring Distances on Grids pg8 \u003cbr\u003eDefining Teams with Miniatures pg8 \u003cbr\u003eFire Teams, Support Teams, Command Teams pg9 \u003cbr\u003eVehicle Teams pg10 \u003cbr\u003eDefining Gear in the Game pg11 \u003cbr\u003eUsing Cover pg12-13 \u003cbr\u003e\u003cbr\u003eThe Turn Sequence pg14 \u003cbr\u003eCombat and Movement pg15 \u003cbr\u003eFields of Fire pg16-17 \u003cbr\u003eVehicles, Melee, Snipers and Overwatch pg18 \u003cbr\u003eCommand Tasks pg19-20 \u003cbr\u003eRallying and Medical Aid pg21 \u003cbr\u003eMovement Special Cases pg22 \u003cbr\u003eCombat Special Cases pg22-25 \u003cbr\u003eMorale in the Game pg25-26 \u003cbr\u003eVehicle Movment and Facing pg26 \u003cbr\u003eWaypoints in Play pg27-30 \u003cbr\u003e\u003cbr\u003ePlaying HOF Fire Team in any setting pg31 \u003cbr\u003ePoints Value Formulas pg32 \u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\u003cstrong\u003eThe Ion Age - Prydia Aflame pg33-39 \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eMuster and Retained fight in a bitter civil war for the future of the Prydian Precinct while the shadow of the Khanate ever looms… \u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\u003cstrong\u003eThe Pan Galactic Empire pg40-46 \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eA vastness of human and alien life in constant struggle in a galaxy that is rich with resources, planets and conflict. \u003cbr\u003eWho knows what creatures will appear next! \u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\u003cstrong\u003eArgo Cities of the Teeming Future pg47-51 \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eThe Earth teems with seething billions all housed in cities hundred of kilometres wide.  The law is harsh and mutants and cyborgs walk among us. Keep the Peace...if you can. \u003cbr\u003e\u003cbr\u003eEasy Counters for HOF Fire Team pg52 \u003cbr\u003eThe SHM 15mm Science Fiction Range pg53 \u003cbr\u003eThe HOF 15mm Science Fiction Range pg54-55 \u003cbr\u003eHOF Fire Team Tile Packs pg56\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download","offer_id":37462419530,"sku":"hofft_dd","price":8.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/hof_fire_team_cover.jpg?v=1601999943"},{"product_id":"furioso-renaissance-wargame-rules-digital-paid-download","title":"Furioso Renaissance Wargame Rules - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFurioso is a set of wargames rules that covers European warfare in the sixteenth century. The rules allow players to fight large scale land battles with a simple to use and enjoyable gaming system.  Furioso can be fought using any scale figures from 6mm to 28mm.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA4 Format 52 pages Digital Files.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eColour Covers, I\u003c\/em\u003e\u003cem\u003eSBN and Barcode\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHere is a short article about the rules system by its author.  Read it or check it out on our blog \u003ca href=\"http:\/\/alternative-armies.blogspot.co.uk\/2017\/06\/furioso-renaissance-warfare-rules-in.html\" target=\"_blank\" title=\"Alternative Armies blog\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.  Click on the pictures to see pages from the book.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\"Wargaming the sixteenth century is an attractive prospect for players, it is an interesting and colourful period full of garishly dressed soldiers and colourful and exotic troop types. The period also shows signs of the beginnings of modern warfare with the introduction of the firearm and the tactical developments that went with it. Armies struggled to find a way of incorporating this new technology into traditional practises. Much time was spent experimenting and introducing new battlefield tactics - and yet the tried and tested methods of medieval warfare continued to produce spectacular victories. Few could stand against the awesome charge of the French Gendarmes nor face the ferocious onslaught of the Swiss pike-square. Despite this, warfare did evolve during this period. The arquebus and musket replaced the bow and crossbow, knights began to put aside their lances and take up the pistol. \u003cbr\u003e\u003cbr\u003eAlready the nature of pike \u0026amp; shot warfare that would dominate the seventeenth century was already beginning to take shape by the end of this period. Furioso is designed to re-create large scale battles such as those fought at Fornovo, Cerignola, Bicocca, Dreux, Moncontour, Clontibret, Yellow Ford, Ivry - to name but a few! Players will find themselves commanding or at least trying to command the armies of the period. Players will quickly realise that some of their forces have minds of their own. Gendarmes are likely to charge off at the earliest opportunity - even if this means an entirely unsuitable enemy in terrain not exactly suited to the fully armoured knight. \u003cbr\u003e\u003cbr\u003ePlayers may wish to try and soften up an enemy before unleashing their Swiss pike squares but they will rarely get the opportunity. Impatient Swiss units are likely to have closed with the enemy before a cannon shot is fired - even if that means charging across terrain that is likely to disorder their densely packed ranks. More defensive minded players can protect their armies with extensive earthworks that will disrupt the enemies attack and provide valuable cover from enemy fire. However, players may find that the enemy are not happy to wait for these constructions to be completed and will launch surprise attacks before such works are finished. And of course, in a time when increasing numbers of mercenaries where employed, players will need to make sure that sufficient care is taken to avoid last minute pay disputes, strikes, mutiny’s and all of the other trials that would complicate the lives of sixteenth century commanders.\u003cbr\u003e\u003cbr\u003eFurioso can be fought using any scale figures from 6mm to 28mm. The rules themselves have a very simple system at their heart. If you want to do anything you need to roll a d6, a score of five or more will achieve success, a score of four or lower means failure. Modifiers are applied but this is to the number of dice rolled to achieve success and not the score required. Success will therefore be measured by the number of successful scores achieved. At the start of a turn, players will roll one Initiative die for each unit, better quality and motivated units will receive a bonus to this score, poor quality unit’s a deduction. Units will be activated in sequence with the highest scoring unit going first followed buy lower scoring units - and units that score zero or less won’t be doing anything! This means that play will pass from unit to unit rather than one side activating all of their units and then the opposing side activating all of theirs. The result of this kind of mechanic means that players will have less control over their overall force and may find it difficult to execute a strategic plan - but in a period when many commanders would be personally leading their troops in to battle and fighting sword in hand in the front rank - that seems like an entirely realistic ambition for the period.\u003cbr\u003e\u003cbr\u003eAlso included in the rules is a series of random events of Hazards that cover such situations as Swiss troops striking over pay, raiding cavalry stealing an armies baggage and a whole host of other misfortunes that commonly befell armies of the period. To the rear of the rules are a number of army lists for all of the major armies of the period. Also included are unit cards for all of these units which you can copy for use. These will be used during the deployment phase of the battle so that opposing armies will have only a limited idea of their opponents composition and dispositions. And finally, we hope you enjoy playing these rules. Our intention with this game is to provide a fun and entertaining way to explore the tactical changes and challenges of the period with a healthy dose of ‘period-feel’ thrown in for good measure.” \u003cstrong\u003eS.Danes 2017\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eThere are 13 Army Lists included in the book for five settings and they are as follows:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe Great Italian Wars - Italian, French, Spanish, Holy Roman Empire, Swiss.\u003c\/p\u003e\n\u003cp\u003eFrench Wars of Religion - Huguenot, Catholic.\u003c\/p\u003e\n\u003cp\u003eThe Dutch Wars - Dutch, Spanish.\u003c\/p\u003e\n\u003cp\u003eTudor Wars - English, Scottish.\u003c\/p\u003e\n\u003cp\u003eElizabethan Wars - English, Irish.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Rulebook","offer_id":42396002826,"sku":"fur01_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/furioso_cover_dd_600pix.jpg?v=1571439289"},{"product_id":"5030-slaughterloo-digital-paid-download-1","title":"5030 Slaughterloo 2nd Edition - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e28mm Mass Battle Napoleonique Wargame Rules\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003e\u003c\/strong\u003eThe second edition of the worlds finest Napoleonique Fantasy 28mm scale Mass Battle System. This is a single book 'reduxed' from the sold out boxed set containing all that set did in its three books. Full Slaughterloo rules, optional and advanced rules. All nations and alliances armies and unit, divisions and full statistics on all armies.  When you have a Flintloque collection and want to make your games bigger for bigger stakes move into Slaughterloo.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThis purchase contains: Slaughterloo Book (168pp), Front Cover, Rear Cover, Sets of Cards (Generals, Commander in Chief).\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOver two hundred pieces of art, diagrams and photos, more than 175,000 words...AA's grandest book!\u003c\/strong\u003e  A stand alone book that contains full rules and nations and army lists reduxed from the sold out 2nd Boxed Set with an additional 5% of new material. \u003cem\u003e\u003cstrong\u003eClick on the images to see them much larger of pages and covers.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp align=\"justify\"\u003e \u003c\/p\u003e\n\u003cp align=\"justify\"\u003e\u003cstrong\u003eWant to know more about Slaughterloo please read on:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eThe Slaughterloo game holds immense appeal for many hundreds of loyal players across the world. It perfectly combines the colour and drama of 'Napoleonique' warfare with my predilection for fantasy gaming. Add to this an entertaining and humorous take on our own real world history and you have a lot of fun on your hands. Of course this would all amount to nothing if the game itself was not fun to play. At the heart of the system is a beautiful thing - the Form Roll! This is a powerfully simple mechanic to enable a player to control (or lose control!) of his or her troops on the battlefield This device allows for flexibility of command but also sets limits depending on your troop's current status and overall training.  The other mechanic of play in Slaughterloo much admired was the Order Cards system which gives commanders a powerful tool to manipulate the command and control of the Army. Together, the Form Roll and the Order Cards make for an incredibly fun combination to play with because it manages to achieve a genuine feel of suspense and a fog of war to the game - you are never sure if your risks will pay off or what surprise the enemy have planned.  The game gives you just enough rope to hang yourself with or to lasso yourself out of the grips of defeat! This makes for truly entertaining and fun game, which we think, is why we all play war-games, that and the artful joy and spectacle of collecting and fielding a Slaughterloo Army. \u003cbr\u003e \u003cbr\u003e In this Second Edition of Slaughterloo, the Form Roll and Order Cards are still at the heart of the game. These and many other of the core elements of the Slaughterloo first edition game remain within this Second Edition and constitute the STANDARD RULES game. What the Second Edition as brought is a new phenomenon the ADVANCED RULES.  The ADVANCED RULES are the product of the Second Edition play-testing rituals and are the collective answer to the mission brief. How can Slaughterloo game be made better without sacrificing its current strengths. It is our hope that you will find the ADVANCED GAME does meet that brief and manages to build on the sound foundation of the original edition rules to provide a higher level of Slaughterloo play.  Once the STANDARD RULES are mastered the ADVANCED RULES will offer exciting new opportunities and challenges to commanding an Army on the battlefields of Valon. \u003cbr\u003e \u003cbr\u003e \u003cstrong\u003eFrom the outset the Second Edition of Slaughterloo game has sought to and succeeded in: \u003cbr\u003e \u003c\/strong\u003e\u003cbr\u003e \u003cem\u003e- Adding refinement to the existing core mechanics of the game \u003cbr\u003e - Propose new rules that impart a greater Napoleonique period feel \u003cbr\u003e - Not sacrifice Slaughterloo's basic tenet of reasonably simple, fast and enjoyable gameplay. \u003cbr\u003e - To make no alterations that will in any way make redundant already collected first edition Units and divisions of Alternative Armies miniatures. \u003cbr\u003e - At all times the inspiration for new ideas has been filtered through this perspective. \u003cbr\u003e - It is hoped that you will enjoy this second version; play it hard and with good humour, keep an eye to your flanks and may the cards and dice be forgiving. \u003cbr\u003e \u003c\/em\u003e\u003cbr\u003e The battlefields of Valon are an engine of destruction, blasting masses of uniformed troops into deep crimson mists. From the Army of Albion, under the command of the Duke of Wheeling-Turn, outsmarting the Ferach Marshals in Catalucia, to the rival Dwarf and Dog Armies warring with each other in the lands of Krautia and Ostaria. While finding victory at the battle of Osterlitz against the Emperor Klaffenhund, Mordred, Emperor of the Ferach Elves, has mired himself in the Witchlands where the never resting corpse Armies of the Star Wraith have decimated the Grande Armee du Norde; the greatest military force ever assembled. Slaughterloo is the sister game of Flintloque and is done in very much the same vein and style. Now you can order the fates of thousands as your characters take command of entire Divisions on the field. From the rumble and rattle of cannon as they jolt past, pulled by their limber beasts; to the snorting and stamping cavalry formations with their heavy sabres and piercing lances. While platoons of Light Infantry such as the infamous 105th Orc Rifles harass the lines of the enemy with their sniping shots and the special units of your Army take their places, such as the Elf Field Hospital, it is the turn of the Line Infantry to shine. Making up the bulk of your Napoleonique Army the Infantry are a multitude of colours and classes. From Line to Grenadier to Militia and Guard every force on Valon from the Orc and Elves to the Dwarves and Dogs, not to mention the Undead and the Othermann has a varied choice each with their unique properties.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eAs with Flintloque you must choose which side you are to ally yourself with. Will it be the Orcs of Albion or another part of the Grand Alliance, or will you draw your sword for Mordred or another member state of the Ferach dominion. Then you could assemble an Army of your own making from one of the tiny Dwarf princedoms or kneel before the Star Wraith and receive your legion of the walking dead. Do not discount the lure of the Isstanbaal treasure house as a Vizier of the Othermann Empire you can prostate yourself at the feet of the Sultan.\u003c\/p\u003e\n\u003cp align=\"justify\"\u003eIt is not only the make up of your Army and its' Divisions that is your concern as a General of Valon, as with your skills as a skirmisher, it is your command of the rules of war and how they affect your regiments that will bring victory. \u003cbr\u003e \u003cbr\u003e \u003cstrong\u003e\u003cem\u003eTime to unfurl the flags, strike up the drums and march to glory on the Fields of Valon!\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download","offer_id":42458081290,"sku":"5030_dd1","price":20.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5030_dd_600pix_08f9d1ea-2bd0-4b55-9c5e-db0fa09e2fd4.jpg?v=1571439289"},{"product_id":"sulphur-ii-game-book-digital-paid-download","title":"Sulphur II Game Book - Digital Paid Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eTHIS IS A PAID FOR DOWNLOAD NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSKIRMISH TABLETOP RULES FOR POST APOCALYPSE MAYHEM\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eColour Covers. 68 Pages.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eSulphur is a set of sci-fi skirmish rules with its own extensive range of 32mm miniatures including infantry, vehicles and heroes. Sulphur has a distinctly post-apocalyptic feel to it which creates battles between rusty and improvised looking war wagons, ragged looking infantry squads, menacing heroes and satisfyingly impressive heavy weapons. The rules allow players to customise their war-wagons with their favourite weapons and equipment - and the vehicle miniatures themselves all come with a range of weapon options.\u003c\/p\u003e\n\u003cp\u003eArmies will be led by a number of heroes, characterful individual warriors with their own profile and special attacks. Infantry are divided into a number of categories such as Light Infantry, Assault Infantry, Warriors and Heavy Weapons. Each infantry squad has a particular function on the battlefield which if used correctly will improve their chances of success. Players need to learn how to use these troops to their best advantage as well as how to combine them with other squads in their force for maximum efficiency and effect. For instance, using light troops to identify targets, using heavy weapons to weaken and suppress the target and then sending in the warriors to finish the enemy off at close quarters. Sounds easy? Not so in practise! This means that it is not just a case of the dude with the biggest gun winning the day (although the game does have plenty of big guns!). The right troops have to be used at the right time in the right way.\u003c\/p\u003e\n\u003cp\u003eAnd beneath all of this the sinister threat from Sulphur, the insidious creeping mist and shadowy nightmares that lie within it - waiting to terrorise and devour even the bravest souls. It’s the apocalypse folks - and it’s going to get nasty!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUse your Sulphur Miniatures and Vehicles with this rule book.  Click on the page images to see them larger.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download","offer_id":42503652682,"sku":"sul2_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/sul02_600pix.jpg?v=1571439289"},{"product_id":"furioso-the-italian-wars-supplement-paid-digital-download","title":"Furioso - The Italian Wars Supplement - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eEXPANSION - REQUIRES FURIOSO TO USE\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eFurioso the Italian Wars is a supplement to the Furioso Rule Book for 16th century warfare which gives you a deep setting, historical battle scenarios, solo play rules and much more.  See below for the full contents and a short article.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes.  \u003c\/em\u003e\u003cem\u003eA4 Format, 52 pages. \u003c\/em\u003e\u003cem\u003eColour Covers\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHere is a short article about this book by its author.  Read it or check it out on our blog \u003ca href=\"https:\/\/alternative-armies.blogspot.co.uk\/2018\/03\/furioso-italian-wars-supplement.html\" target=\"_blank\" title=\"The Alternative Armies blog\" rel=\"noopener noreferrer\"\u003e\u003cspan style=\"color: #ff0000;\"\u003eHERE\u003c\/span\u003e\u003c\/a\u003e.  Click on the pictures to see pages from the book.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\"This supplement to the Furioso rules takes a more in-depth look at the Italian Wars of the sixteenth century. One of the main sections of the book covers a number of the major battles of the period and provides scenarios for such battles as Fornovo, Pavia and Ceresole. The historical scenarios provide player with army lists for each battle, maps to allow players to set up the terrain and show deployment areas and also provides special rules specific to each battle. Using these scenarios players can explore these famous battles and compare their efforts to the historical outcomes of the day.\u003cbr\u003e\u003cbr\u003eAnother prominent section of this supplement covers mercenary units and generals. Here players can really get into the spirit of the Italian Wars by hiring famous mercenary units to include in their armies. However, players will have to bid against their opponents to get the best units and must be prepared to lose their favourite unit to the highest bidder. Each of these renowned mercenary units will have its own profile and special abilities so generals will be keen to include them in their armies.\u003cbr\u003e\u003cbr\u003eWhat is also included in this supplement are rules for solo play. Solo play allows players to fight battles on their own against an opposing army which is controlled using the solo mechanism, a mechanism that will be trying equally hard to destroy the player’s army as the player is trying to destroy their opponents. Using the solo play rules players that are new to the game have an enjoyable and interesting way to familiarise themselves with the rules processes before trying the game out against their wargaming friends and opponents.\u003cbr\u003e\u003cbr\u003eThe last main section of the rules covers the Da Vinci inventions. Those with an interest in the Renaissance period will be familiar with the marvellous and evocative drawings of strange craft that have endured through history. These fantastical and improbable creations are given ‘life’ here and players can now include them in their armies if they wish (and can of course purchase the models such as the Da Vinci Tank from Alternative Armies). But don’t worry, these inventions are unlikely to over-power more conventional forces. They are sometimes as unstable as they look, often providing more amusement than fear as they break down or crash out of the sky. Enjoy!\u003cbr\u003e\u003cbr\u003eTo complement these weird and wonderful inventions is a new breed of soldier trained specifically to fight them. Armed with new weapons, new tactics and near suicidal bravery, Renaissance warfare really is entering a new phase of destruction and brutality.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eIn addition to all this, for a little extra period ‘flavour’ there is a section that deals with blessings and divine intervention. Commanders can call upon whichever religious authority their army ascribes to for a little ‘extra help’ when it really matters. No guarantees of course - but if successful, the results can be most entertaining.\u003cbr\u003e\u003cbr\u003eAnd finally I have included a section that answers some of the frequently asked questions that players have about the Furioso rules. Hopefully this will provide extra clarity and clear up a couple of points that escaped my attention first time round.\u003cbr\u003e\u003cbr\u003eSo as you can see, this supplement contains both serious and silly elements. I hope players enjoy both as I found both aspects equally entertaining when writing and testing out this supplement.” \u003cstrong\u003eS.Danes 2018\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eHere are the Contents of the Book:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFrontis 1\u003cbr\u003eContents and Credits 2\u003cbr\u003eIntroduction to The Italian Wars 3\u003c\/p\u003e\n\u003cp\u003eMercenaries for Hire 4-10\u003cbr\u003e\u003cem\u003eHiring and Retaining Mercenaries, Creating your Own, Deployment Bonus, Mercenary Units of Reknown (Infantry, Cavalry, Artillery), Mercenary Generals, Create Mercenary Generals, General Cards. Example Mercenary Armies.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eHistorical Battle Scenarios 11-28\u003cbr\u003e\u003cem\u003eHistorical Battles, Create your Scenarios, Re-Fight History and Accuracy. The Battle of Fornovo 1496, The Battle of Ravenna 1512, The Battle of Bicocca 1522, The Battle of Pavia 1525, The Battle of Ceresole 1544.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eSolo Play of Furioso 29-30\u003cbr\u003e\u003cem\u003eSolo Armies, Set Up and Pre-Battle Events, Initiative. The Solo Engine and Playing Solo.\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003eThe Way of the Solo Campaign 31\u003cbr\u003e\u003cem\u003eLinking up Furioso games on your own. Experience Points, Replacing Losses, Costs and Renowned Units and Leaders.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eWondrous Inventions 32-35\u003cbr\u003e\u003cem\u003eDa Vinci and what might have been… Flying Machines, Armoured Vehicles, Artillery, Clockwork Cavalry. Design and Construction.\u003c\/em\u003e\u003cem\u003eInvention Design including Armour, Drive, Weapons, Wings \u0026amp; Rota, Initiative. Points Costs, Pilot Skills, Pilot Experience\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eWondrous Inventions in Combat 36-40\u003cbr\u003e\u003cem\u003ePutting machines into your battles. Initiative Failure, Vehicle Movement, Firing at and Defence of Vehicles, Destruction, Air to Air, Crashing, Hot Air Ballons, Vehicle Weapons, Robot Cavalry, Close Combat, Collision, Long Range Spotting. Vehicle Repairs, Capture, Salvage. Inventions and Morale\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eOutrageous Artillery 41\u003cbr\u003e\u003cem\u003eFiring the Giant Crossbow, Firing the Triple Barrel Cannon, The 33 Barrel Organ Gun. Invention Hazards.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eStorm Troopers 42-43\u003cbr\u003e\u003cem\u003eAnti Wondrous Invention Infantry. Bombardier, Artillerist, Hacker, Sgozzare, Tiratore. Tactics and Storm Trooper Rules.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eExample Inventions 44-45\u003cbr\u003e\u003cem\u003eOur favourite example Da Vinci style inventions with statistics for Furioso. The Terror Turtle, The Dragon, The Bull, The Whirlwind, The Bringer of Storms, The Thunderclap.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eBattles of the Invention Age 45-48\u003cbr\u003e\u003cem\u003eScenarios for Furioso using Wondrous Machines. The Battle of Vico Pass. The Battle of the Flaming Skies.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eThe Battle of Piazzahut 1522.\u003cbr\u003e\u003cbr\u003eBlessings in Furioso 49\u003cbr\u003e\u003cem\u003eAppealing to a Higher Authority. Interventions, Prayers, Divine Power. Playing this in game.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eFurioso Rules Clarifications Q\u0026amp;A 50-51\u003cbr\u003e\u003cbr\u003eVehicle Date Form and Unit Game Tokens 52\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Rulebook","offer_id":2512179003402,"sku":"fur02_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/fur02_dd_cover_750pix.jpg?v=1571439325"},{"product_id":"7000-frontear-the-skirmish-paid-digital-download","title":"7000 Frontear the Skirmish - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eReleased in 2008 and out of print since 2011 the game book for Frontear the Skirmish.  Offered at 20% off print price!\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #000000;\"\u003e\u003cstrong\u003e\u003cstrong\u003eDIGITAL DOWNLOAD\u003c\/strong\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003eContents of the Frontear Book (110 Pages)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe New Worlde\u003c\/strong\u003e - \u003cem\u003e66 Pages of Background Material covering events from the Discovery of the Amerka to the Wylde West; including the Amerkan Rebellion and the Civile Warre. The background is divided into the 4th and 5th Age of Valon for east reference.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eThe Rules of Frontear\u003c\/strong\u003e - \u003cem\u003e16 Pages of a full rules system covering all aspects of Frontear. Turn Sequence and Turn Phases.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Weapons of Frontear\u003c\/strong\u003e - \u003cem\u003e6 Pages giving the core weapons that are used in Amerka in the 4th Age of Valon \u0026amp; the 5th Age of Valon. \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eSection Design \u0026amp;Master Tables\u003c\/strong\u003e - \u003cem\u003e7 pages of Tables giving statistics for all\u003c\/em\u003e\u003cbr\u003e\u003cem\u003ethe races, character types, weapons, mounts and more for Frontear. Also details on creating your characters.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Starter Scenarios\u003c\/strong\u003e - \u003cem\u003e3 Scenarios ‘Wylde Bill Hickorc’s Regreet’s’, three\u003c\/em\u003e\u003cbr\u003e\u003cem\u003estarter games using the miniatures in 7001 and 7002.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRoster Sheets and Appendix\u003c\/strong\u003e - \u003cem\u003eSection Roster Sheet, Counters, Skills and Experience \u0026amp; Magicke (Optional Rules), all in an easy to copy format and a two page Example of play.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e--\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFrontear is a Skirmish Game set in the fantasy World of Valon before, during and after the Mordredian Wars. Located in the New Worlde of Amerka it means adventure on a whole new continent never seen before. Take command of a chosen few characters, be they Uropean Settler races (such as Elves and Orcs) or take the part of Amekan races such as Injians or Gruff and many other strange creatures. Create your characters using the Frontear rulebook and\u003cbr\u003ebring them through a number of scenarios with only their wits, skills and their weapons to keep them alive.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eIn Frontear you can choose to play your games in the 4th Age of Valon (the time of Flintloque) and use Black Powder weapons; or you can choose to game in the 5th Age of the Valon. This is the Perkussion Age, the time of the Civile Warre and the Wylde West. Choose your period! You might choose to create a section of Orcish Colonial Militia to fight for Washertunne and against Kyng Gorge. Or Some Light Cavalry armed with swords who must enforce Great Britorcish aims in the War of Eighteen Bells. Perhaps you would prefer to create a section of Souffern Elf Troopers to fight in the Civile Warre or grab revolvers and set up a posse of Dog, Goblin and others as Cowboys. Then again you could choose to create an artillery crew, some Injian Braves or the Undead. The choices are huge!\u003c\/p\u003e\n\u003cp\u003eAmerka is a massive and varied place and with two Ages of Valon to choose from ideas are easy to come by.\u003c\/p\u003e\n\u003cp\u003eFrontear is a fast-play skirmish wargame. Skirmish wargaming is very different from the usual style of wargame. Instead of representing hordes of nameless cannon fodder, each miniature on the game table represents one character, each with unique skills. Skirmish wargaming isn't about controlling an army of faceless soldiers; it's about individuals battling for fame, glory and their lives. In the game of Frontear you are the lord and master of a small band of characters who live in this world of Amerkan Fantasy. Who these characters are is entirely up to you and discovering your characters, creating them, developing their skills and recording their experiences is one of the most fun aspects of playing Frontear. Use the optional advanced skills and magicke talent rules to add even more variety. Frontear uses a compact rules system (developed from Flintloque Reloaded) for its skirmishes which utilises percentile dice (two ten sided dice) with each action needing the character to pass a certain percentage of difficulty to succeed. Along with a combat engine which uses counters on table and is very flexible you will find Frontear fun and rewarding to play. With a full System for Section creation, you will be playing in no time. Keep the rule book at hand in your first few games and from then all you will need is a reference sheet for the\u003cbr\u003eeasy read tables in the game.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eA game of Frontear can be played with as few as one player (in a specially made solo scenario) through to two players all the way up to truly wild games with eight to ten Sections competing for the same objectives.  A game of Frontear can easily be played to completion in one hour making it a great game for an afternoon or evening.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003e‘Go on Join the Adventure...Partner!’\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":2646130524170,"sku":"7000dd","price":10.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/7000_frontear_cover_dd_600pix.jpg?v=1571439325"},{"product_id":"sengoku-monster-hunter-wargame-rules-digital-paid-download","title":"Sengoku Monster Hunter Wargame Rules - Digital Paid Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eSengoku Monster Hunter is a Tabletop Game for up to Four Player or Solo Play using the Sengoku range of 15mm miniatures. A game for one to four players set in medieval Japan where monsters and creatures of myth roam the jagged crags and hidden valleys of the Sacred Mountain. It is from the Sengoku setting and has merciless hunters who track down the monsters and slaughter them at every opportunity.\u003cbr\u003e\u003cbr\u003eWho you Play. Hunters are the players characters in the game. Each hunter has a profile of attributes, skills and special abilities that players can improve if their hunters are successful. There is a range of weapons, armour and equipment that hunters can acquire as well hired henchmen, spirit guides and others to assist them in their expeditions. The more powerful the hunters get…the greater challenges they can take on!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA4 Format, 52 digital pages\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eColour Covers\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #000000;\"\u003e﻿\u003cspan style=\"color: #999999;\"\u003eHere are the contents of the book and for images of some of the pages of the book click through them also for photos from the book.\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eFrontis\u003cbr\u003eContents and Credits\u003cbr\u003eWelcome to Sengoku Monster Hunter\u003cbr\u003e\u003cbr\u003eThe Monster Hunters \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eTypes of Hunters, Profiles and Character Generation, Equipment including Weapons and Armour, A Hunters Helpers including Spirit Animals and Followers, Spending Big choices. Types of Hunter: Warrior Monk skills and development. Lone Wolves skills and development. Shaman skills and development. Eagle Knights skills and development.\u003c\/em\u003e \u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eGuild Hunters \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eProfessional Hunters in Guilds. Greenstone Guild, Windgrass Guild, Silver Chain Guild. Guild Ranks and membership as well as duties and badges of rank. Master guild members and dues.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eThe Game of Sengoku Monster Hunter \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eSetting up the Game, Turn Sequence, Scenario End. Actions during Turn. Monster Reaction phase. Monster Markers. Shooting procedure and effects. Combat at close range and effects of melee. Trophy Kills. Armour and Damage. Shock and its effects in play. Playing Solo.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eAfter the Hunt\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eCharacter Development between games. Wound recovery and Hunting Grounds. Followers and Eternal Hunters.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eDark Places\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003ePanic and Petrified with fear. Death and the Dark place for Hunters. Character Recovery.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eThe Hunting Grounds and Expeditions \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eWhere the hunts happen. Lowlands, Hills, Mountains and Visibility. Expeditions and supplies. Markers for Expeditions.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eMonster Markers\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eFoes of Hunters represented until seen as Markers. Using Monster Markers.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eMonsters of Japan\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eThese are the creatures and foes Hunters face. Monster Profiles for more than twenty five foes. Location Modifiers.\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eExamples of Play from the Rules\u003cbr\u003e\u003cbr\u003eMonster Hunter Scenarios\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eSix full scenarios to get you started. Scenario One - Goblin Stronghold. Scenario Two - Lair of the Spider Demon. Scenario Three - Surprise Attack. Scenario Four - The Shifting Forest. Scenario Five - The Dark Place. Scenario Six - When the Mountains Thunder.\u003c\/em\u003e\u003c\/span\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"color: #999999;\"\u003eMonster Hunter Markers and Scenario Markers\u003c\/span\u003e\u003cbr\u003e\u003cspan style=\"color: #999999;\"\u003eHunter Character Sheet\u003c\/span\u003e\u003cbr\u003e\u003cspan style=\"color: #999999;\"\u003eSengoku Quick Reference Sheet\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"color: #ff0000;\"\u003eFree Downloads\u003c\/span\u003e\u003cbr\u003e\u003cspan style=\"color: #ff0000;\"\u003eIf you would like the free downloads for Monster Hunter then \u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/sgb00_free_files.zip?6465913037388431867\" target=\"_blank\" title=\"Free Sengoku files\" rel=\"noopener noreferrer\"\u003eCLICK HERE\u003c\/a\u003e to download them from our website. Token Sheet, Character Sheet, Quick Reference Sheet. Enjoy!\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Rulebook","offer_id":2751033507850,"sku":"sgb00_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/sgb00_dd_cover_750pix.jpg?v=1571439326"},{"product_id":"doom-squad-solo-wargame-rules-digital-paid-download","title":"Doom Squad Solo Wargame Rules - Digital Paid Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff9900;\"\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eWritten by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system pitting your team against the game engine. You can also opt for a multi-player game of 'co-operation' of two or several players going up against the game. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eYour troops will be equipped with the latest high-tech weapons and equipment from their historical or current era; which can mean muskets, rifled carbines or assault carbines with red-dot sights. It all depends on which period you pick. Rules are very simple and easy to use and are based around the use of one or more six sided dice to test for firing and close combat. Players will control one or more special forces squads and will be faced with an enemy that can be tough, disciplined, confused, resolute, unsteady and always unpredictable. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e(44 pages)\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eColour Covers\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eUse any scale of Miniatures\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ffffff;\"\u003eThe contents of the book and images of some of the pages of the book click them to make them larger.\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ffffff;\"\u003e\u003cstrong\u003eFrontis: Page 1\u003cbr\u003eContents and Credits: Page 2\u003cbr\u003e\u003cbr\u003eWhat is Doom Squad? Pages 3-4\u003cbr\u003eGame Set Up and Deployment: Page 5\u003cbr\u003e\u003cbr\u003eSequence and Actions in Turns: Pages 6 - 15\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eObservation and Enemy Reaction\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eFiring\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eClose Combat\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eTeam Risk\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eTime Period Weapons: Pages 16 - 23 \u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eJager Weapons\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eRifleman Weapons\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eStormtrooper Weapons\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpecial Forces Weapons\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eThe Teams and Additional Assets: Pages 24 - 31\u003cbr\u003e\u003c\/strong\u003e\u003cem\u003eJager Doom Squads\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eRifleman Doom Squads\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eStormtrooper Doom Squads\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eSpecial Forces Doom Squads\u003c\/em\u003e\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eLeaders of Doom Squads: Pages 32 - 34\u003cbr\u003eDoom Squad Formations: Pages 35 -36\u003cbr\u003e\u003cbr\u003eEvent Cards and Target Marker: Pages 37 - 40\u003cbr\u003eGame Play Run Through: Pages 41 - 42\u003cbr\u003eDoom Squad Missions: Page 43\u003cbr\u003eQuick Reference Sheet: Page 44\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eThere are not many game systems out there like Doom Squad. Try it out solo or with your friend co-op today!\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22125135134799,"sku":"sdb01dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/doom_squad_cover_dd_750pix.jpg?v=1571439358"},{"product_id":"moth-squad-level-ion-age-wargame-rules-digital-paid-download","title":"Moth Squad Level Ion Age Wargame Rules - Digital Paid Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cstrong\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003c\/span\u003e\u003c\/strong\u003e\n\u003cdiv class=\"six columns product-top\"\u003e\n\u003cdiv class=\"description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"description\"\u003e\u003cstrong\u003eCore Rules - Prydia Alflame\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv class=\"description\"\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eMoth lets you to play out anything from a small skirmish with half a dozen miniatures a side right up to a squad level battle with more than a hundred miniatures in play if you so desire.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003ePlay with 28mm miniatures from The Ion Age range.  Or by switching from Inches to Centimeters in play you can use 15mm miniatures from The Ion Age range.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis is a game that is fast to learn, fast to play and great for younger novice players and experienced tacticians alike. Moth has a clever central mechanic based around the D10 (ten sided dice) and the adaptable Elan Rating system. This, when combined with fluid squad mechanic allows players to add to and remove from their squads in play. Plus unique features such as Break Shots, Degrade Fire, two action choice among many others makes the game flow excellently and combines tension with fun in battle. Use cover, avoid open ground, call on your fellows for support.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWin the Prydian Civil War for your noble masters!\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e60 Pages, Colour Covers.\u003c\/p\u003e\n\u003cp\u003eMoth - Prydia Aflame gives you the Core Rules, all you need to play the game including: \u003cbr\u003e \u003cbr\u003e \u003cstrong\u003eAn Introduction to the Ion Age \u003cbr\u003e The Kendal III Campaign \u003cbr\u003e The Core Rules \u003cbr\u003e Off Table Actions \u003cbr\u003e After and Between Games \u003cbr\u003e Character and Squad Creation \u003cbr\u003e The Armies of Prydian Space \u003cbr\u003e Platoon and Squad Organisation \u003cbr\u003e Quick Reference Sheet\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca title=\"Free Files for MOTH from Alternative Armies\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Moth_PA_FreeFiles.zip?v=1599827934\" target=\"_blank\" data-mce-href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Moth_PA_FreeFiles.zip?v=1599827934\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/freefolders_alternativearmies_black_500pix_240x240.jpg?v=1599828565\" alt=\"\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/freefolders_alternativearmies_black_500pix_240x240.jpg?v=1599828565\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\u003ca title=\"Free Files for MOTH from Alternative Armies\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Moth_PA_FreeFiles.zip?v=1599827934\" target=\"_blank\" data-mce-href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Moth_PA_FreeFiles.zip?v=1599827934\"\u003eCLICK HERE\u003c\/a\u003e to download the zipped folder of free files for MOTH.  Rosters, Templates, Tokens and a starter Scenario as well.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22136361451599,"sku":"ion01_moth_dd","price":6.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/moth_cover_dd_750pix_1024x1024_ed77ddde-5af4-4875-bced-6c06231e885a.jpg?v=1571439361"},{"product_id":"patrol-angis-15mm-skirmish-wargame-rules-paid-digital-download","title":"Patrol Angis 15mm Skirmish Wargame Rules - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eA paid for digital download of a Book. \u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e15mm Scale Skirmish Wargaming\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eWargame rules for use with 15mm miniatures and models. An enjoyable playing experience in a space opera setting unlike any other. Tactically challenging but not complex, these rules reward players for their playing and not by the use of endless charts, tables and over powered characters. Once familiar with the game rules, in a single hour you can play a full game with another person or several or on your own in solo play. The rules will not take long to learn and are suitable for wargamers of all ages from novice to veteran. They are fun and can be expanded into other titles in the series.\u003cbr\u003e\u003cbr\u003ePatrol Angis is a skirmish level of wargame which means it typically has between a dozen and about forty 15mm scale miniatures a side in play during a game. It works well with more but those amounts are ideal. Most games have one Platoon sized force per player and have one or two or maybe even three players. A Platoon or Lance which contains typically twenty two (22) miniatures. In Patrol Angis you play either as the Prydian Army in its quest to reclaim worlds lost to the Marcher Barons during the Civil War or you can play in the employ of Canlaster or Yordist or any of the other dozen smaller array of Marcher Barons. This includes playing as a “Conda”' or paid professional mercenary for any side.\u003cbr\u003e\u003cbr\u003eThis is low intensity warfare title where troops mainly on foot, root each other out over small objectives. It’s not massive, not often glamorous, but it’s pure adventure, it’s the stuff of heroes and it’s skirmishing at its best! Easy to get into and to build upon. It’s the starting point for your wargaming in The Ion Age!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAll the mechanics you need to play plus more is in the book.  Here is a short list of the contents of the book and if you can look at example pages.  All pages are packed with content:\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eWelcome to The Ion Age\u003cbr\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Prydian Civil War - Part One\u003cbr\u003e\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Rules of Patrol Angis\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSolo Play Rules\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGame Tables and Statistics\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTroops and Armour of the Civil War\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDando's World Starter Scenarios (1 to 3)\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWhat is The Ion Age?\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eYou can also purchase a Patrol Angis game pack with a starter set of miniatures. Remember to check out the linked free files and articles for the game.\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003eGo to the \u003c\/span\u003e\u003ca href=\"https:\/\/www.alternative-armies.com\/pages\/ion-age-free-downloads-and-content\" title=\"Free Downloads for Ion Age\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/www.alternative-armies.com\/pages\/ion-age-free-downloads-and-content\" target=\"_blank\"\u003eFree Ion Age Downloads\u003c\/a\u003e\u003cspan data-mce-fragment=\"1\"\u003e page on this site for hundreds of articles including scenarios, fiction, errata, additional rules and more. \u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22174668914767,"sku":"iab01pa_dd","price":12.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/patrol_angis_cover_pdf.jpg?v=1571439362"},{"product_id":"callsign-taranis-15mm-expansion-to-patrol-angis-paid-digital-download","title":"Callsign Taranis 15mm Expansion to Patrol Angis - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eEXPANSION TO PATROL ANGIS\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e15mm Scale Skirmish Wargaming\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eWargame expansion rules for use with 15mm miniatures and models. An enjoyable playing experience set in a space opera setting unlike any other. Patrol Angis is a skirmish level wargame and with Callsign Taranis you can move from the low intensity infantry focused warfare of the core game which was your starting point in this universe to something a bit larger and multi faceted too. Make use of vehicles from the humble Adder to the supporting Mullo and of course the mighty Taranis super heavy main battle tank. Introduce flying vehicles, hurwent energy shields, buildings, drones and mecha too. Play solo or with two or more players with games featuring one Platoon (22 Miniatures or several vehicles) a side up to four or even six Platoons a side (100 or more miniatures or a dozen vehicles) with smaller games taking less than an hour to play out. In Callsign Taranis you still choose to play as either the Prydian Army or in the employ of Canlaster or Yordan or any number of lesser rebel Marcher Barons all vying for the throne. This includes playing as a “Conda” or professional mercenary too for any side. Callsign Taranis contains all the rules you need to make use of vehicles and structures in other titles in the series. \u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eYOU REQUIRE A COPY OF PATROL ANGIS TO USE THIS BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003eIn this book you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThere is a list of the contents of the book and if you can look at example pages on our blog\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/theionageblog.blogspot.co.uk\/2016\/05\/what-is-in-callsign-taranis-book.html\" target=\"_blank\" title=\"The Ion Age Blog\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e and on this page too. All pages are packed with content!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cem\u003eRemember to check out the linked free files and articles on our blog and elsewhere.\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22174722359375,"sku":"iab002cst_dd","price":12.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/callsign_taranis_cover_pdf.jpg?v=1571439362"},{"product_id":"the-khanate-return-15mm-army-book-for-patrol-angis-paid-digital-download","title":"The Khanate Return 15mm Army Book for Patrol Angis - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eYOU REQUIRE PATROL ANGIS AND CALLSIGN TARANIS TO MAKE FULL USE OF THIS BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e15mm Scale Skirmish Wargaming - Army Book\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eWelcome to a Forces and Setting Title for Patrol Angis A new setting and forces with statistics and rules for use with 15mm miniatures and models from The Ion Age.\u003c\/p\u003e\n\u003cp\u003eAn enjoyable playing experience in a space opera setting unlike any other. This Army Book brings you to the Camarthen star system for a desperate campaign for possession of a planet upon which sits an alien Matter Gateway. Now that it is switched on the gateway has brought a mythical enemy of Humanity back to reality from far across the galaxy; The Shia Khan Empire. Making use of the Patrol Angis rule book for skirmishes and the Callsign Taranis expansion book for larger games you can now add the Khanate Empire and also Planetary Defence Forces to your games. Read all about the tragic fate of Camarthen Prime and the start of the second Khanate War as a world burns.\u003c\/p\u003e\n\u003cp\u003eYou can then create and assemble your own Tesserans and Ordos (platoons) along with vehicles and more for the Khanate with armoury and army lists. Then consult army lists for the Planetary Militias to do the same with Troop Types, Armour, Weapons and platoon composition guides. There are also advanced rules for both new armies covering Nebula Charges, Humascare,and Robotic Infantry among other skills and equipment. The book ends with three small scenarios of varying complexity for new and experienced players. This Army Book joins up with other titles expanding the forces and the universe of The Ion Age. Put forces from a half dozen miniatures to more than a hundred including vehicles into play. Fight for victory on Camarthen Prime or take your fight elsewhere in the Prydian Precinct.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e“A thousand years ago the Ban of Prejudice was lifted when in the climactic battle for Aldan IV the accursed Templars detonated the Aldan Crucible super weapon and in doing so created a both a dark age and the end of the Great Khanate War. The alien matter gateway in the Aldan system was destroyed meaning the Shia Khan Empire had no easy way to reach the worlds which then became the Prydian Precinct. This was due to their empire laying so far away that none of their Dragon Ships could navigate to our region of space without immense difficulty. Gradually over a millennium the Shia Khan became a memory and then a legend held by folk as a tale and nothing more. Were it not for the occasional space wreak and also the discovery of artefacts long buiried they would have remained that way. Had it not been for the traitor Hugo Sevaris the Khanate would have faded away. But Sevaris became the most notorious turncoat in Human history when he used arcane knowledge to activate the matter gateway located in the Camarthen star system.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eDespite a desperate action in the deep Belkus Labyrinth the Camarthen Planetary Defence Forces with the aid of the few hundred Retained Knights of Prydia on the planet could not stem the tide of Shia Khan troops which emerged from the purple light of the matter gateway. A civilian fusion reactor taken from a nearby city was detonated and the Belkus Labyrinth destroyed burying the gateway and those coming from it under hundreds of feet of stone and earth. A message was sent to the capital system of the Precinct at New Glastonbury using the fastest possible speed.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003e'A matter gateway is active on Camarthen IV. Losses are mounting, send everything; everyone. Send them now. The Khanate have returned.'\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eIt did not take long for the Legions of the Shia Khan Empire to dig their way to the surface and begin once more their determined drive to conquer mankind.”\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eKnight General Obermann. Fleet Command. 4329IC\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22174779277391,"sku":"iab003tkr","price":12.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/iab03_cover_pdf.jpg?v=1571439362"},{"product_id":"patrol-angis-callsign-taranis-and-the-khanate-return-three-digital-download-book-bundle","title":"Patrol Angis, Callsign Taranis and The Khanate Return (three digital download book bundle)","description":"\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A TRIO OF DIGITAL BOOKS NOT PRINT BOOKS\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eA paid for digital download of Books. \u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e\u003cb\u003eGet Patrol Angis and its expansion Callsign Taranis as well as the army book The Khanate Return together!  Save!\u003c\/b\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e15mm Scale Skirmish Wargaming\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eWargame rules for use with 15mm miniatures and models. An enjoyable playing experience in a space opera setting unlike any other. Tactically challenging but not complex, these rules reward players for their playing and not by the use of endless charts, tables and over powered characters. Once familiar with the game rules, in a single hour you can play a full game with another person or several or on your own in solo play. The rules will not take long to learn and are suitable for wargamers of all ages from novice to veteran. They are fun and can be expanded into other titles in the series.\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003ePatrol Angis\u003c\/strong\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eis a skirmish level of wargame which means it typically has between a dozen and about forty 15mm scale miniatures a side in play during a game. It works well with more but those amounts are ideal. Most games have one Platoon sized force per player and have one or two or maybe even three players. A Platoon or Lance which contains typically twenty two (22) miniatures. In Patrol Angis you play either as the Prydian Army in its quest to reclaim worlds lost to the Marcher Barons during the Civil War or you can play in the employ of Canlaster or Yordist or any of the other dozen smaller array of Marcher Barons. This includes playing as a “Conda”' or paid professional mercenary for any side.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eCallsign Taranis\u003c\/strong\u003e.\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003ePatrol Angis is a skirmish level wargame and with Callsign Taranis you can move from the low intensity infantry focused warfare of the core game which was your starting point in this universe to something a bit larger and multi faceted too. Make use of vehicles from the humble Adder to the supporting Mullo and of course the mighty Taranis super heavy main battle tank. Introduce flying vehicles, hurwent energy shields, buildings, drones and mecha too. Play solo or with two or more players with games featuring one Platoon (22 Miniatures or several vehicles) a side up to four or even six Platoons a side (100 or more miniatures or a dozen vehicles) with smaller games taking less than an hour to play out.  In this book you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThe Khanate Return.\u003c\/strong\u003e \u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eA new setting and forces with statistics and rules. This Army Book brings you to the Camarthen star system for a desperate campaign for possession of a planet upon which sits an alien Matter Gateway. Now that it is switched on the gateway has brought a mythical enemy of Humanity back to reality from far across the galaxy; The Shia Khan Empire. Making use of the Patrol Angis rule book for skirmishes and the Callsign Taranis expansion book for larger games you can now add the Khanate Empire and also Planetary Defence Forces to your games. Read all about the tragic fate of Camarthen Prime and the start of the second Khanate War as a world burns. You can then create and assemble your own Tesserans and Ordos (platoons) along with vehicles and more for the Khanate with armoury and army lists. Then consult army lists for the Planetary Militias to do the same with Troop Types, Armour, Weapons and platoon composition guides. There are also advanced rules for both new armies covering Nebula Charges, Humascare,and Robotic Infantry among other skills and equipment. The book ends with three small scenarios of varying complexity for new and experienced players. Fight for victory on Camarthen Prime or take your fight elsewhere in the Prydian Precinct.\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e64 Pages, Colour Covers\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cem\u003eRemember to check out the linked free files and articles on our blog and elsewhere.\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":22174937546831,"sku":"iab010203b_dd","price":38.4,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/iabb03_pdf.jpg?v=1571439362"},{"product_id":"sengoku-monster-hunter-rampage-expansion-digital-paid-download","title":"Sengoku Monster Hunter Rampage Expansion - Digital Paid Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff8000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003eRULEBOOK - Expansion to Sengoku Monster Hunter\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e(Scroll down for details and links to two free downloads for the book)\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRampage is the second book in the Sengoku Monster Hunter series\u003c\/strong\u003e; the game set in a mythical Japanese past of fierce monsters and even fiercer monster hunters. This is a supplement to the original rules and it provides much more material for playing Sengoku Monster Hunter.\u003cstrong\u003e Players will need to be familiar with the original rules and will of course need the first book to be able to make use of Rampage.\u003cbr\u003e\u003cbr\u003eMore Monsters More Encounters\u003cbr\u003e\u003c\/strong\u003eThis includes a whole new batch of monsters such Rokurokubi, Tsurube-Otoshi, Nurikabe, Snakemen and more. There are also a whole new set of profiles for the various demons and devils that can be encountered, obviously all more powerful than those previously described - but with greater risks comes greater rewards! Also included are a new set of encounters that can be played out during the hunt such as the Soba Shop, Mile Markers, Police, Komuso Monks and many others. These new encounters will provide an interesting array of new challenges, distractions and even some benefits to the hunters on their expeditions.\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eNew Hunters\u003cbr\u003e\u003c\/strong\u003eAs well as new monsters and new encounters, these rules contain new hunter types including the shape shifting Yokai and the dreaded Water Shadow Clan. Players who are familiar with the game and have their own favourite hunters can try their luck with these new characters and the new skills and abilities that they bring. This book also includes five new named characters, legendary hunters of old who continue to inspire new generations of hunters. Players can take these characters from their humble origins and turn them into the heroic hunters that they became.\u003cbr\u003e\u003cstrong\u003e\u003cbr\u003eNew Hunting Grounds\u003cbr\u003e\u003c\/strong\u003eThese rules provide extensive details about a new hunting ground that players can try out - the dreaded wave washed caves of the Underworld. In this gloomy underground realm, not only are the hunters at risk from the hostile denizens of the caves but there is the dark and dangerous environment of the caves themselves with the ever present risk of rock falls, floods and the other more sinister consequences of the little understood Ghost Light. Only the bravest hunters will try out this new and hostile environment.\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003eMonster Rampage!\u003cbr\u003e\u003c\/strong\u003eContained within these rules is a new way to play Sengoku. This is still a solo game but as the heading suggests, now the hunters face a different challenge, now there are more monsters, now it is the monsters that are on the attack. To coin a phrase - “now the hunters become the hunted”. Players may wish to ignore this section because it contains information that will put their cherished hunters at severe risk. In a Monster Rampage, hordes of monsters will try and overwhelm the stealthy hunter and exact severe and bloody retribution. I won’t be offended if players choose to avoid this section. But if players do take up this challenge they will find six new hunting scenarios plus additional material such as monster spells and all manner of other nastiness. You have been warned…\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eAuthor:  Steve Danes.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eA4 Format (52 pages)\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eColour Covers\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cstrong\u003e\u003cem\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/free_20mm_underworld_grids_750pix_480x480.jpg?v=1567524757\" alt=\"\"\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003eNOTES:\u003c\/strong\u003e \u003c\/span\u003eRefer to the page images here for a look at the book.  Alternative Armies offers a free download folder of 20mm Squared Underground Grids for this title which you can download by \u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/sengoku_free_20mm_underworld_grids_918c0306-89e4-4910-92f7-51c96db70eb5.pdf?697\" title=\"Sengoku Rampage free 20mm grids for Underground\" target=\"_blank\"\u003eCLICKING HERE\u003c\/a\u003e. \u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/Gashadokuro_article_750pix_480x480.jpg?v=1567532356\" alt=\"\"\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003eYou can also get a one page free addition to this title giving a profile and details of the Gashadokuro (Giant Skeleton of the Dead) for the game.  Download by \u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/sengoku_Gashadokuro_free.pdf?v=1633277393\" title=\"Free Article download from Alternative Armies\" target=\"_blank\"\u003eCLICKING HERE\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook","offer_id":30093053165647,"sku":"sgb01_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/Sengoku_Rampage_cover_dd_750pix.jpg?v=1571439414"},{"product_id":"erin-rule-book-2nd-edition-paid-digital-download","title":"Erin Rule Book 2nd Edition (2005) - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff8000;\"\u003e\u003cstrong\u003eDigital Title.  This is not a print edition book.  It is a PDF online purchase.\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e28mm Scale.  Erin the game of Celtic Myth 2nd edition.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eSkirmish level, character based, wargame for use with Celtic Mythology miniatures.\u003c\/p\u003e\n\u003cp\u003eSingle games or linked play, campaigns and detailed narrative of the Irish Invasion Cycle. (A4 format, 106 pages, published 2005)\u003cbr\u003e\u003cbr\u003e\u003cem\u003eThe legendary time of the Invasion Cycle in Ireland or as she was called Erin. Create a Warband led by a Hero and a number of Champions and a group of followers. Recruit Enchanted Animals and Monsters along with abilities and Druidic Magic to assist you in your stuggle. Choose from the evil Fomori devils of the northern seas, the magical Sidhe faerie warriors of the deep ground, the Fir Bolg warriors of great strength, the Nemedians stag headed men of the forests or lastly the Milesians the human celtic who would come to populate all of Erin.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eErin 2nd Edition has an easily learned 2D6 based rules system that is scenario driven with a normal game lasting between one and two hours in play. The game book features full rules, no need for expansions, create and advance your characters and creatures using a full points and warband and hero generation system. Also a full Druidic Magic system and all needed rules for Chariots, Horses, Gods, Enchanted Animals and Monsters. A full and detailed narrative of the history of Erin and sections detailing the nature of each of the five main peoples of Erin. Includes three made scenarios and a short section for inclusion of a fictional Roman Invasion of Erin. Generate scenarios, the landscape and even the weather and then use the mini campaign section to manage your warband between games. \u003c\/p\u003e","brand":"Alternative Armies","offers":[{"title":"Rulebook Paid Digital Download","offer_id":42105432473843,"sku":"erb00_pdf","price":8.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/erb00_dd_cover_750pix.jpg?v=1637778659"},{"product_id":"5002-deadloque-1998-paid-digital-download","title":"5002 Deadloque (1998) - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff0000;\"\u003e\u003cstrong\u003eBack in 1998 the expanded version of Deadloque (Flintloque in the snow) was released as a boxed set with miniatures and book.  Now this 64 page book is an affordable digital download and the \u003ca href=\"https:\/\/www.alternative-armies.com\/collections\/the-undead-of-the-dark-czar\/products\/5002-deadloque-miniatures-set-17-poses-and-as-singles\" title=\"5002 Deadloque Miniatures\"\u003e5002 miniatures have returned\u003c\/a\u003e.  NOTE:  This is a legacy publication in digital form only.\u003c\/strong\u003e\u003c\/span\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cem\u003eThe Sword of Shivalia must be possessed by the Emperor Mordred and so the greatest army ever seen enters the Witchlands. Within the walls of Moskova the trap is sprung and the Emperor barely escapes with his life.  Meanwhile hordes of Zombies and Skeletons fall upon the Grande Armee du Norde and the retreat from Moskova begins.  Can Colonel Etienne Gerard and his band of soldiers make it home alive?  Will the Vampyre officer Grigori Drascul and his rotten troops overseen by Stalinov the Liche stop them?  This is Deadloque...\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003eThe expanded Deadloque (written by Mike Roberts) was the current edition of game rules for Flintloque from 1998 to 2002 when Flintloque Reloaded was released.  While we no longer support this edition it is still perfectly playable and ALL your miniatures will work within it including those in 5024 Escape the Dark Czar. \u003c\/p\u003e\n\u003cp\u003eIn its pages you will find the Background to the Witchlands Campaign, the Elf Characters, the Undead Characters, Terms \u0026amp; Definitions, Three Scenarios, Flintloque Rules, Elf Summary Sheet, Undead Summary Sheet, Rules and Weapons Tables plus Roster Sheet and Record Sheet.  See an image of contents on this page.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIf you enjoy the download version of the book and fancy getting the miniatures for it you can by searching for '5002' where the set and also as singles of the miniatures are on the website.  \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e(Images show virtual cover along with rear cover, contents and page example) \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":42502471418099,"sku":"5002dd","price":5.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5002_dd_2022_cover_dd.jpg?v=1646301611"},{"product_id":"um014-valiesk-a-useme-modern-warfare-campaign-paid-digital-download","title":"UM014 Valiesk a USEME Modern Warfare Campaign - Paid Digital Download","description":"\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff9900;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003eWelcome to Valiesk, an Imagi-Nation (fictional nation) setting. Valiesk is a nation on a fictional Baltic island off the shores of Poland and the Ukraine. You can see a local map on the cover of this title. Inside these pages you'll find a detailed discussion of the nation of Valiesk, its history in the last hundred of years, its present state - and the many factions of the ultra-modern Valieskan Civil War. We also provide detailed USE ME MODERN stats for military units from all factions in Valiesk's civil war plus missions. Awesome! So enjoy your stay in Valiesk, drink our Vodka and keep your AK-47 loaded!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e32pp Digital Book\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um004cover_ws_480x480.jpg?v=1647954052\" alt=\"\" width=\"153\" height=\"216\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlease note you NEED a copy of UM004 USEME Modern Warfare to make use of this campaign title as it contains no rules of play.  Its elements bolt right onto USEME Modern Warfare.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eREAD ON FOR A SHORT ARTICLE ABOUT THIS TITLE\u003cbr\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIn the time from the concepting of this campaign book back in 2012 by O.G.Joel and conversations with G.B.Syme about turning an 'imagi-nation' into a fictional war setting tragically reality came crashing in.  This title sat idle for several years before the Corona Virus pandemic also put a hiatus on working upon it.  The title was reactivated in late 2021 and sent to the printers late January 2022.  We could not for see what would occur in Ukraine in February 2022.  We considered not releasing Valiesk but in the end gaming on a tabletop is not reality so we have proceeded.  The title has been requested since its first mention in the back of UM013 USEME Eldrich Horror and has been so right up to release in March 2022.\u003cbr\u003e\u003cbr\u003eThis is the fourteenth title in the USEME series and its first campaign setting.  We hope you enjoy it.\u003cbr\u003e\u003c\/p\u003e\n\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET IN THE DIGITAL TITLE. \u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e \u003cem\u003eFrontis Page pg1 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eIntroduction and Contents pg2 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWhat you Need to Play pg3 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe History of Valiesk 1917-2014 pg3-7 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eOverview of Modern Valiesk pg7 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFactions of the Valiesk Civil War pg7-11 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe USE ME Advanced Rules pg12 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eValieskian Civil War Army Lists pg13-17 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMap of Valiesk pg18 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenario 1: Our Concern pg19-20 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenario 2: Gang Land Style \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003epg21-23 Scenario 3: All the Presidents Men pg24-25 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenario 4: Embassy Flash Point pg26-28 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eScenario 5: Red and White pg28-31 \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eFree Resources pg32 \u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Booklet","offer_id":42578637029619,"sku":"um014dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/um014_dd_750pix.jpg?v=1649322778"},{"product_id":"um016-useme-6mm-science-fiction-paid-digital-download","title":"UM016 USEME 6mm Science Fiction - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff8000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eThis is a Paid for Digital Download Book\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWelcome to the Ultra Simple Engine for Miniature Engagements, or USE ME, rules for science fiction gaming with 6mm scale miniatures. These 6mm rules are designed to give a very satisfying experience, tactically challenging, without being hard to learn or come to terms with. This USE ME game typically has 60, 70, 100 miniatures a side and takes a half hour, to an hour to play out.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eUse any miniatures, 1D6 Action, Solo Play, Build your Forces, Skirmish or Battle...\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003ePerfect for after a hard days work, lunch time break combat, a complete newcomer to the wargaming hobby or even a child of seven years or older. In fact we bet that once you have played a few turns you will value these rules all the more. In a time when more complex and more expensive no longer means better to time pressed wargamers USE ME steps up and entertains. If you want to pick up your miniatures and get fighting with a minimum of fuss and requirements then USE ME is just that; it's for you! \u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e32pp PDF Booklet.  Written by Vic Dobson.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/freefolders_alternativearmies_500pix_39feee06-fe37-4e15-abb1-9186aed7769f_480x480.jpg?v=1652544432\" width=\"248\" height=\"179\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003cem\u003eFour Free 6mm Scenarios - Written by author Vic Dobson. \u003ca title=\"Free scenarios for USEME 6mm Sci-fi in a zipped folder of PDF's\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um016_freescenarios.zip?v=1652544477\" target=\"_blank\"\u003eCLICK HERE\u003c\/a\u003e to download.  As mentioned in the rules.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg height=\"253\" width=\"337\" alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um016_playthrough_1200pix_480x480.jpg?v=1655394477\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUSEME 6mm Science Fiction.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAn in depth play through article with Kirk and Kor (includes rosters) to lead you though these fast play small rules written by author Vic Dobson. Enjoy on our\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Alternative Armies Blog\" href=\"https:\/\/alternative-armies.blogspot.com\/2022\/06\/um016-useme-6mm-science-fiction-example.html\" target=\"_blank\"\u003eBLOG\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF WHAT YOU GET IN THE BOOKLET. \u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003eFrontis Page pg1\u003cbr data-mce-fragment=\"1\"\u003eIntroduction \u0026amp; Contents pg2\u003cbr data-mce-fragment=\"1\"\u003eWhat you need to Play and Units pg5\u003cbr data-mce-fragment=\"1\"\u003eThe USE ME Rules pg5-13\u003cbr data-mce-fragment=\"1\"\u003eOff Table Support Phase pg14-15\u003cbr data-mce-fragment=\"1\"\u003eConsolidation Phase pg15\u003cbr data-mce-fragment=\"1\"\u003eUSE ME Advanced Rules pg16-18\u003cbr data-mce-fragment=\"1\"\u003eMorale in 6mm Science Fiction pg19\u003cbr data-mce-fragment=\"1\"\u003eStatistic Table and Points Costs pg20\u003cbr data-mce-fragment=\"1\"\u003eForce Composition Examples pg21\u003cbr data-mce-fragment=\"1\"\u003eOptional Command Rules and Markers pg22\u003cbr data-mce-fragment=\"1\"\u003eMiniatures for USEME and Force Roster pg23\u003cbr data-mce-fragment=\"1\"\u003eUSEME After the Game tend your Force pg24\u003cbr data-mce-fragment=\"1\"\u003eLinked Games, Campaigns and Ideas pg25-26\u003cbr data-mce-fragment=\"1\"\u003eSolo Play Rules pg27-30\u003cbr data-mce-fragment=\"1\"\u003eFree Files for the Game pg30\u003cbr data-mce-fragment=\"1\"\u003eThe Bradley Miniatures 6mm Range pg31\u003cbr data-mce-fragment=\"1\"\u003eThe USE ME Series pg32\u003cbr\u003e\u003cbr\u003eUSE ME contains a lot of material in its little pages, enough for some cracking single games, linked games, campaigns and even solo play too. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 6mm miniatures suited to your scenarios. With a little thought and reference to the game booklet you will soon have forces worked out. You can use movies or books for ideas. In the \u003ca title=\"Bradley 6mm Science Fiction Range\" href=\"https:\/\/www.alternative-armies.com\/collections\/bradley-miniatures-6mm-range\"\u003eBradley Miniatures 6mm Range\u003c\/a\u003e you will find all the miniatures in these rules as packs and singles too.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Booklet","offer_id":42767449686259,"sku":"um016dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/UM016_dd_750pix.jpg?v=1652544902"},{"product_id":"um015-useme-prohibition-gangsters-paid-digital-download","title":"UM015 USEME Prohibition Gangsters - Paid Digital Download","description":"\u003cp\u003e\u003cspan style=\"color: #ff8000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e'You dirty rat, you killed ma brother!'\u003c\/strong\u003e\u003c\/em\u003e A hundred years ago the United States introduced laws which banned the sale of booze to the common people (with plenty of loop holes) and this led to the rise of speak easies as well as gangsters ready to break the law and to make themselves rich and famous at the same time.\u003c\/p\u003e\n\u003cp\u003eThe roaring 1920's is here in the fifteenth title in the USEME series. This title was the creation of Robert McAlister and Steve Rysemus and their enjoyment of this special time in history. The D6 engine is fast play and well suited to 15mm scale and other scales of miniatures. Lead your gangsters or police or gmen or others in raids and runs.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCONTENTS OF PRODUCT:\u003c\/strong\u003e The USE ME game system. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached. USE ME is a pocket rule system that does not pretend to be anything else. Its fast, its fun and its affordable. With many rule systems these days taking themselves far too seriously and with some being priced at an amount that makes purchasing them a long term goal for most of us USE ME gives you what it promises and in a format that will make you smile.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHERE IS A RUN DOWN OF JUST WHAT YOU GET:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eFrontis Page pg1\u003cbr data-mce-fragment=\"1\"\u003eIntroduction \u0026amp; Contents pg2\u003cbr data-mce-fragment=\"1\"\u003eProhibition and Inspiration pg3, What you Need to Play pg4.\u003cbr data-mce-fragment=\"1\"\u003eThe USE ME Rules pg5-17\u003cbr data-mce-fragment=\"1\"\u003eAdvanced Rules pg18-19\u003cbr data-mce-fragment=\"1\"\u003eCivilians in USEME pg20-21\u003cbr data-mce-fragment=\"1\"\u003eCharacter Creation and Costs pg21-22\u003cbr data-mce-fragment=\"1\"\u003eHistorical Units in Play pg23\u003cbr data-mce-fragment=\"1\"\u003eSolo Play Rules pg24-26\u003cbr data-mce-fragment=\"1\"\u003eForce Lists 1920's and 1930's pg27-30\u003cbr data-mce-fragment=\"1\"\u003eFree Files for this Game pg31\u003cbr data-mce-fragment=\"1\"\u003eThe USE ME Series pg32\u003c\/p\u003e\n\u003cdiv class=\"prod-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e Written by Robert McAlister and Steve Rysemus.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um015_bankrobbery_480x480.jpg?v=1659098271\" alt=\"\" width=\"195\" height=\"275\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cstrong\u003e\u003cem\u003eFree Scenario - The Bank Robbery.  \u003ca title=\"Free Download\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um015_bankrobbery_scenario.pdf?v=1659098233\" target=\"_blank\"\u003eCLICK HERE\u003c\/a\u003e for the PDF.\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg data-mce-fragment=\"1\" alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um015_warehouseraid_480x480.jpg?v=1659098326\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um015_warehouseraid_480x480.jpg?v=1659098326\" width=\"202\" height=\"285\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #ff2a00;\"\u003e\u003cem\u003e\u003cstrong\u003eFree Scenario - Warehouse Raid.  \u003ca title=\"Free Download\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/um015_warehouseraid_scenario.pdf?v=1659098220\" target=\"_blank\"\u003eCLICK HERE\u003c\/a\u003e for the PDF.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMINIATURE RANGES SUITABLE FOR PRODUCT: \u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003eYou can make use of any manufacturers ranges of 15mm and 20mm Gangsters of this era and the vehicles can be had from toy brands in the correct scale too.\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Booklet","offer_id":43031583260915,"sku":"um015_dd","price":3.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/UM015_cover_dd_750pix.jpg?v=1659712769"},{"product_id":"en-garde-stand-alone-duelling-rules-paid-digital-download","title":"En Garde - Stand Alone Duelling Rules - Paid Digital Download","description":"\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan style=\"color: #ff9900;\"\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eA stand alone tabletop game of Elvish Duelling set upon the very cusp of a civil war. A war which will tear the Crystal Empire apart and see Crown Prince Mordred replace his mother the Empress Morgana upon the Peacock Throne. A war which, when it comes, will see Wylde Magicke usurped from its paramount place in Urop and the power of Black Powder take the Elves and then all of Valon by storm. \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTensions run high between the Imperial Elves and the new Garde followers of Mordred. The old ways are crumbling and power is up for grabs.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eDuelling is a matter of personal honour and the ultimate test of skill. Will you prevail? Now take up your sword and assume a guarding stance!\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes and Gavin Syme\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e(52 pages)\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eColour Covers and Centre Pages \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003eHere are the contents of the book and for images of some of the pages of the book click through them at your leisure.\u003cstrong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/strong\u003e\u003cstrong\u003eFrontis \u003c\/strong\u003e\u003cstrong\u003e\u003cbr data-mce-fragment=\"1\"\u003eEn Garde!\u003c\/strong\u003e\u003cstrong\u003e\u003cbr data-mce-fragment=\"1\"\u003eContents, Credits and Introduction \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003e\u003cstrong\u003eGame Requirements \u003cbr data-mce-fragment=\"1\"\u003eThe En Garde Character Profile \u003cbr data-mce-fragment=\"1\"\u003eCombat Skills\u003cbr data-mce-fragment=\"1\"\u003eThe Sword Schools\u003cbr data-mce-fragment=\"1\"\u003eMelee Weapons\u003cbr data-mce-fragment=\"1\"\u003eMissile Weapons\u003cbr data-mce-fragment=\"1\"\u003eArmour\u003cbr data-mce-fragment=\"1\"\u003eHonour in En Garde\u003cbr data-mce-fragment=\"1\"\u003eReputation and Character Development\u003cbr data-mce-fragment=\"1\"\u003eSample En Garde Characters \u003cbr data-mce-fragment=\"1\"\u003eThe Sword Duel \u003cbr data-mce-fragment=\"1\"\u003eThe Pistol Duel \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003e\u003cstrong\u003eCentre Colour Pages \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003e\u003cstrong\u003eDuelling upon Horseback \u003cbr data-mce-fragment=\"1\"\u003eThe Melee in En Garde \u003cbr data-mce-fragment=\"1\"\u003eA Sample Sword Duel in En Garde \u003cbr data-mce-fragment=\"1\"\u003eA Sample Pistol Duel in En Garde \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003e\u003cstrong\u003eAt the Dusk of Magicke and the Eve of War \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #b3b3b3;\"\u003e\u003cstrong\u003eThe Types of Arena in En Garde \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"color: #000000;\"\u003e\u003cstrong\u003e\u003cspan style=\"color: #b3b3b3;\"\u003eEn Garde Character Sheet\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #b3b3b3;\"\u003eBlank Duelling Arena\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #b3b3b3;\"\u003eEn Garde Play Sheet \u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan style=\"color: #b3b3b3;\"\u003eEn Garde in Battle and Beyond\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"color: #ff0000;\"\u003eFree Downloads\u003c\/span\u003e\u003cbr\u003e\u003cspan style=\"color: #ff0000;\"\u003eIf you would like the free downloads for En Garde then \u003ca title=\"Free Files for En Garde\" href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/5022_freefiles.pdf?v=1664809813\" target=\"_blank\"\u003eCLICK HERE \u003c\/a\u003eto download them from our website.  They are copies of the Character Sheet, Blank Duelling Arena and Play Sheet from the book.\u003c\/span\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Rulebook","offer_id":43392753762547,"sku":"5022_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/products\/5022EnGarde_dd_cover.jpg?v=1666341693"},{"product_id":"furioso-english-civil-war-wargame-rules-digital-paid-download","title":"Furioso - English Civil War Wargame Rules (Digital Paid Download)","description":"\u003cp\u003e\u003cspan style=\"color: #ff8000;\"\u003e\u003cstrong\u003eTHIS IS A DIGITAL BOOK NOT A PRINT BOOK\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRULEBOOK\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv class=\"prod-summary\"\u003e\n\u003cp\u003e\u003cstrong\u003eFurioso The English Civil War is a set of wargames rules that covers tabletop warfare in Britain during the civil wars of the seventeenth century. The rules allow players to fight large scale land battles with a simple to use and enjoyable gaming system. A period which saw the country torn apart and reformed as well as the death of a king and the rise of Parliament.\u003c\/strong\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAuthor:  Steve Danes.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA4 Format, 80 pages.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eClick images on this page to see the Contents plus an example Army List.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eRecreate large scale battles such as those fought at Edgehill, Newbury, Marston Moor, Naseby, Dunbar and Worcester to name but a few! Within these pages players will have to deal considerations of higher level command, where to apply the pressure, when to deploy reserves and...just where have all my cavaliers just ridden off to? Players will find themselves in control of usually enthusiastic (and sometimes far too enthusiastic) troops who unfortunately do not have the training or experience of their European colleagues. Players will also be able to note the way that armies changed through the period, some becoming worse and some becoming better and leading ultimately to the creation and success of the New Model Army.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFurioso can be fought using any scale figures such as 15mm and 28mm.\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe Furioso rules have a very simple system at their heart. If you want to do anything you need to roll a d6 (six sided dice), a score of five or more will achieve success, a score of four or lower means failure. Modifiers are applied but this is to the number of dice rolled to achieve success and not the score required. Success will therefore be measured by the number of successful scores achieved. At the start of a turn, players roll Initiative for each brigade. Brigades will be activated in sequence with the highest scoring brigade going first followed by lower scoring brigades. Brigades that score a ‘one’ might find themselves doing things that they don’t necessarily want to! This means that play will pass from brigade to brigade rather than one side activating all of their forces and then the opposing side activating all of theirs. The result of this kind of mechanic means that players will not have complete control over their force and may at times find it difficult to execute their plans for the battle. But never fear, this applies to the other side as well and makes for a more ‘real experience’.\u003cbr\u003e\u003cbr\u003eIncluded in the book are a series of random events or Hazards that cover such situations as troops running low on ammunition, friendly fire, artillery powder explosions and a whole host of other misfortunes that commonly befell armies of the English Civil War.\u003cbr\u003e\u003cbr\u003eTo the rear of the book are extensive army lists that break down into each campaign (the West Country, the North and so forth) and by year so that players can command a West Country Royalist army in 1643 or a Parliamentary army in the North in 1644. \u003cbr\u003e\u003cbr\u003eAlso included in this book are unit cards for all of these units. These will be used during the deployment phase of the battle so that opposing armies will have only a limited idea of their opponents composition and dispositions at the start of the battle.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Alternative Armies","offers":[{"title":"Digital Download Book","offer_id":44565634744563,"sku":"fur03_dd","price":9.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/files\/fur03_dd_cover_1000pix.jpg?v=1706032036"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0371\/5545\/collections\/digital_downloads_red_500pix.png?v=1502912694","url":"https:\/\/www.alternative-armies.com\/collections\/digital-downloads\/rulebook.oembed","provider":"Alternative Armies","version":"1.0","type":"link"}