Doom Squad - Solo Wargame Rules
Written by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system pitting your team against the game engine. You can also opt for a multi-player game of 'co-operation' of two or several players going up against the game.
Your troops will be equipped with the latest high-tech weapons and equipment from their historical or current era; which can mean muskets, rifled carbines or assault carbines with red-dot sights. It all depends on which period you pick. Rules are very simple and easy to use and are based around the use of one or more six sided dice to test for firing and close combat. Players will control one or more special forces squads and will be faced with an enemy that can be tough, disciplined, confused, resolute, unsteady and always unpredictable.
Author: Steve Danes.
A4 Format, Staple Bound (44 pages)
Colour Covers, ISBN and Barcode
Use any scale of Miniatures
The contents of the book and images of some of the pages of the book click them to make them larger.
Frontis: Page 1
Contents and Credits: Page 2
What is Doom Squad? Pages 3-4
Game Set Up and Deployment: Page 5
Sequence and Actions in Turns: Pages 6 - 15
Observation and Enemy Reaction
Time Period Weapons: Pages 16 - 23
Special Forces Weapons
The Teams and Additional Assets: Pages 24 - 31
Jager Doom Squads
Rifleman Doom Squads
Stormtrooper Doom Squads
Special Forces Doom Squads
Leaders of Doom Squads: Pages 32 - 34
Doom Squad Formations: Pages 35 -36
Event Cards and Target Marker: Pages 37 - 40
Game Play Run Through: Pages 41 - 42
Doom Squad Missions: Page 43
Quick Reference Sheet: Page 44
There are not many game systems out there like Doom Squad. Try it out solo or with your friend co-op today!