Sengoku Monster Hunter - Wargame Rules
Sengoku Monster Hunter is a Tabletop Game for up to Four Player or Solo Play using the Sengoku range of 15mm miniatures. A game for one to four players set in medieval Japan where monsters and creatures of myth roam the jagged crags and hidden valleys of the Sacred Mountain. It is from the Sengoku setting and has merciless hunters who track down the monsters and slaughter them at every opportunity.
Who you Play. Hunters are the players characters in the game. Each hunter has a profile of attributes, skills and special abilities that players can improve if their hunters are successful. There is a range of weapons, armour and equipment that hunters can acquire as well hired henchmen, spirit guides and others to assist them in their expeditions. The more powerful the hunters get…the greater challenges they can take on!
Author: Steve Danes.
A4 Format, Staple Bound (52 pages)
Colour Covers, ISBN and Barcode
Here are the contents of the book and for images of some of the pages of the book click through them also for photos from the book.
Contents and Credits
Welcome to Sengoku Monster Hunter
The Monster Hunters
Types of Hunters, Profiles and Character Generation, Equipment including Weapons and Armour, A Hunters Helpers including Spirit Animals and Followers, Spending Big choices. Types of Hunter: Warrior Monk skills and development. Lone Wolves skills and development. Shaman skills and development. Eagle Knights skills and development.
Professional Hunters in Guilds. Greenstone Guild, Windgrass Guild, Silver Chain Guild. Guild Ranks and membership as well as duties and badges of rank. Master guild members and dues.
The Game of Sengoku Monster Hunter
Setting up the Game, Turn Sequence, Scenario End. Actions during Turn. Monster Reaction phase. Monster Markers. Shooting procedure and effects. Combat at close range and effects of melee. Trophy Kills. Armour and Damage. Shock and its effects in play. Playing Solo.
After the Hunt
Character Development between games. Wound recovery and Hunting Grounds. Followers and Eternal Hunters.
Panic and Petrified with fear. Death and the Dark place for Hunters. Character Recovery.
The Hunting Grounds and Expeditions
Where the hunts happen. Lowlands, Hills, Mountains and Visibility. Expeditions and supplies. Markers for Expeditions.
Foes of Hunters represented until seen as Markers. Using Monster Markers.
Monsters of Japan
These are the creatures and foes Hunters face. Monster Profiles for more than twenty five foes. Location Modifiers.
Examples of Play from the Rules
Monster Hunter Scenarios
Six full scenarios to get you started. Scenario One - Goblin Stronghold. Scenario Two - Lair of the Spider Demon. Scenario Three - Surprise Attack. Scenario Four - The Shifting Forest. Scenario Five - The Dark Place. Scenario Six - When the Mountains Thunder.
Monster Hunter Markers and Scenario Markers
Hunter Character Sheet
Sengoku Quick Reference Sheet
If you would like the free downloads for Monster Hunter then CLICK HERE to download them from our website. Token Sheet, Character Sheet, Quick Reference Sheet. Enjoy!